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It doesn't look like what you mentioned is not installed.Do you have . NET 8.0 runtimes installed on your computer? For the latest development release that is a requirement, version 1.7 still used .NET Framework 4.8.

As Gary explained the latest stable release is 1.7. But the latest development release that contains all recent improvements (and now and then a little bug) is version 1.8.Latest version of MCX I searched for and found was this (V 1.7)

Thanks, it works now.You don't need the ASP.net runtime, but the desktop runtime. The link is below:
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Download .NET 8.0 Desktop Runtime (v8.0.20) - Windows x64 Installer
dotnet.microsoft.com
Thanks for reporting the broken link, I'll check it.

I'll check, it should run the PDF file as process and then it normally opens with your default PDF application.The manual will not open from opened MCX program I see the manual icon in upper right but when I clicked on it I see message as per attached:

I think you selected the wrong BGL format from the list. I don't think you want to export as a ground polygon BGL, but as a P3D BGL file.How do I fix this in 1.8?
The manual will not open from opened MCX program I see the manual icon in upper right but when I clicked on it I see message as per attached:
No I didn't, there is a white icon on upper right corner and when I placed the mouse cursor over it, it said Manual, so I clicked on it and the error 'can not find' came up.
)How do I fix this in 1.8?
I think you selected the wrong BGL format from the list. I don't think you want to export as a ground polygon BGL, but as a P3D BGL file.

No I didn't, there is a white icon on upper right corner and when I placed the mouse cursor over it, it said Manual, so I clicked on it and the error can not fine came up.Butch:
AFAIK, MCX 'should' automatically find- and create links to- file / folder paths such as the one seen in the message above.
Note that the path shown shows a double back-slash in front of the file name for the MCX manual; did you type that in manually by any chance ?
GaryGB
I found the configure dialog with info as to where all my sims are located. It wanted to use the ship2vec.exe from a non installed FSX program so I pointed it to my P3DV5 SDK where this file was located andHow do I fix this in 1.8?

I found the configure dialog with info as to where all my sims are located. It wanted to use the ship2vec.exe from a non installed FSX program so I pointed it to my P3DV5 SDK where this file was located and that made it happy.
With 1.7 I use to export the bgl to a scenery and it would remember where it came from. The export to scenery in this new 1.8 seems to want to place the file in my P3d scenery or so it seems.