I had already done that. I've got about 6 objects (to be safe) hidden everywhere from the base of the weather station (at minor scale) to nearby buildings.
The direction of the wind vane isn't right from the startup of the sim...it is always facing north.
I've been working on a small weather station with a wind vane w/ a spinning propeller for wind speed. I followed the wiki article, but I have run into an issue.
After modifying the ASM and recompiling with BGLC_9 (and placing several objects because of the wind direction glitch)...
I am waaay new to effects editing, so naturally I've worked myself into a corner. I'm working on a little condensation trail effect created by the flaps. I modified a texture to get a circular effect and was hoping to emit several of these per second to create a tube like look...
I don't have the CSV, so not sure what is in it, but is there any information about Ship X being in a port? If yes, you might be able to run through the CSV eliminating any ship that is listed as in port.
Sounds like a pretty cool project.
Yes and no again :D...you cannot do alpha transparency but I think you might be able to change the material transparency within gmax/3DS. I haven't tried it, but I imagine that would get you a transparent, and "reflective" material. If I recall, this might be how FlightZone did the PDX...
Sort of...it uses the FS default environment map, so the reflections are the same as if you increased the alpha on an aircraft paint.
Here's the rough 5 second description of what to do, feel free to PM me if you need help:
-Save the ASM files from when you compile the model.
I am using some "relfective" textures for a handful of buildings in my current project. I am using the Texture_Aircraft and Texture2_Reflect trick, but I now have another issue.
For some reason, at night, the object behaves as if there is no night texture (the day texture is there, but...
Ya I figured I would want to avoid scale issues. Thanks for the help!
Edit...I seemed to have fixed the problem by scaling the lines as a group, then ungroup, select all shapes and apply a reset Xform modifier. Collapse, then you can loft.
Hey there, I just recently discovered the ability to import Adobe Illustrator .ai files as shapes into 3dsMax. I find this much easier (I'm faster with AI than 3ds when it comes to drawing splines), but I have a scaling issue, which is creating a loft problem.
When I import the .ai file...