• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Jive1

  1. Jive1

    Compier/decompiler forTraffis in MSFS2020

    Hello everyone, My name is Jozef Van Ingelgem in Belgium I’m a long-time flightsimmer and a big fan of AI traffic. Back in the FS2004 and FSX days I used Traffic Tools (TTools) to edit AI flightplans. I would really love to have a similar small program for MSFS2020, but unfortunately I have no...
  2. Jive1

    Compile problem with AIFP

    Hey! I'm sorry, I don't know how to start making a new AI flightplan.... I was up to now used to work with Ttools, and filling out all details was very easy... Here with the AIFP nothing is similar to Ttools, it is totally different working procedure, and I don't kreally know how to start.... Is...
  3. Jive1

    Compile problem with AIFP

    Thank you Don, O did not see that, because the vharacters are too light.... Is there a more extensive tutorial somwhere, telling step by step, how to start and terminate paling flightplans for FSX with AIFP? The present yutorial is overloaded with tekst and it is nog really clearly telling how...
  4. Jive1

    Compile problem with AIFP

    My problem with AIFP for FSX and compiling AI flightplan files is... First of all I don't see no real tutorial at all in the sogtware packet of AIFP, but OK, I can compose a Ttools-like txt-file of the AI flight, but them I'm stuck. How to compile that txt-file to a bgl-file ready to put it in...
  5. Jive1

    FS2004 How to vary width of a parking spot with ADE

    Hey! Indeed, Ed, I did not compile... I did same modiification again and compiled the result now. That is OK now. Thank you for your advise. Greetz Jive1 - Belgium
  6. Jive1

    FS2004 How to vary width of a parking spot with ADE

    Hey! I'm not really familiar with ADE, and I have an airport DBBB with all parking places too smal for accepting a C130.The Afcad was made with ADE. I have ADE, and I tried to enlarge one of the Parking spots by editing the bgl-file in ADE and modifying the diameter. The I saved the bgl, but...
  7. Jive1

    FS2004 Original scenery visible

    Hey! Ed, It is in fact an old army airport that is no longer being used. I want to have it in my system, and I found an old scenery as well, that suites for my intentions. That old scenery covers in ADE almost the whole qtock scenery, with exception of a slightly misdirected runway and part of...
  8. Jive1

    FS2004 Original scenery visible

    What I wanted to say is, that the afcad which is generated by default in FS2004, is still visible even when I installed the new scenery with new afcad. So, I want to get rid of thet original afcad. Norlally, when placing a new scenery, the afcad of defaul desappeares, but not here in my case...
  9. Jive1

    FS2004 Original scenery visible

    I have a problem. When viewing a scenery, more specifically EBCV in Belgium, and I have a replacement scenery, the original scenery which is in Scenery-Eurw-AP949140 of the FS2004 files stays always visible, even when the replacement scenery is active. How can I avoid to have that original...
  10. Jive1

    FS2004 Missing textures

    Hey! Tejal Bernardo, I can load each separat file of the scenery, using MCX, and I can see thumbs of the textures, but... I do not well understand what you mean with "the culprit", and what I should do with that file. Is it a file in the Static objects folder, or should it be a file in the...
  11. Jive1

    FS2004 Missing textures

    Hey! With BGL2XML.exe I have found that following GUIDs are in the files in the mentioned scenery: 67677891dbc1cc0d5f111ee9c4cbf17b 67677891dbc1cc0d5f111ee9c4cbf15c 67677891dbc1cc0d5f111ee9c4cbf13b 67677891dbc1cc0d5f111ee9c4cbf16c 67677891dbc1cc0d5f111ee9c4cbf13c 67677891dbc1cc0d5f111ee9c4cbf34c...
  12. Jive1

    FS2004 Missing textures

    Hey! Annexed is the file of which apparently a texture file is missing. Could somebody find out which name the texture file has, it is a tree of which a few hunderds are in the scenery. But I cannot see them because the texture file is missing; Grtz Jive1 - Belgium
  13. Jive1

    FS2004 Missing textures

    Hey! I have an airport installed, EBLG, and I cannot see the trees around that airport. Apparently the textures of theh trees are missing, because I can see all the crossing spaces wherez trees should be, but the trees themselves I don't see. The airport is based on an AFCAD2 and it is in the...
  14. Jive1

    AlphaSim Hawker Hunter

    Hey! Anybody who has a good air-file for Alphasims Hunter in FS9, to be used as an AI aircraft? Jive1 - Belgium
  15. Jive1

    FS2004 and REX

    Hey! I installed REX weather for FS2004 because Actice Sky no longer works with FS2004. Presently I'm preparing for a flight and I pushed the big button "I just wa,t to fly" and the program's texture engine starts changing thextures. All at a sudden there is a message the "the execution of the...
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