• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by KWB

  1. K

    swift pilot client looking for developers (unpaid, open source)

    swift pilot client is a free open source pilot client for FSD protocol servers. It supports the following simulators: FSX, FS9, P3D, XPlane, and FlightGear. Further information can be found here: https://dev.swift-project.org/ swift is developed in C++/Qt. Currently we are testing our beta...
  2. K

    FSX Adding AI rotorcraft

    Is there something special to consider when I add rotorcraft as AI objects using: SimConnect_AICreateNonATCAircraft(m_hSimConnect, modelStringBa.constData(), csBa.constData(), initialPosition, requestId); For no obvious reason all aircraft work, but all rotorcraft (like BELL JETRANGER) fail...
  3. K

    P3D v4 COM Unit receiving status (COM TRANSMIT:x COM TEST:1) and volume

    Excellent, that would never had crossed my mind.
  4. K

    P3D v4 COM Unit receiving status (COM TRANSMIT:x COM TEST:1) and volume

    I use the below vars to get the status of my COM UNIT - COM status is pretty well explained in the docu - Transmit as well What I cannot figure out is COM TEST, it is always false in my test cases (??? no idea why, testing P3D standard planes) Q1: How can I get the receiving status of a UNIT...
  5. K

    SIMCONNECT_DATA_INITPOSITION negative Airspeed

    How do I handle negative airspeed? DWORD is unsigned, so what do I do for - pushback? - helicopters/VTOL flying backwards? struct SIMCONNECT_DATA_INITPOSITION { double Latitude; // degrees double Longitude; // degrees double Altitude; // feet double Pitch; //...
  6. K

    SIMCONNECT_EXCEPTION_CREATE_OBJECT_FAILED -> get object id

    When I get an SIMCONNECT_EXCEPTION_CREATE_OBJECT_FAILED exception, is there any direct way to get the object id of the failed object (or the request id)? The only way I have found is via the send id.
  7. K

    P3D v3 Wheels turn for on ground AI aircraft not moving

    If I place my AI aircraft on ground, gear down, on ground flag set, I see sometimes the wheels turning even though the plane is not moving. Sometimes this is not happening (steady wheels). However, since there is not SimConnect parameter (AFAIK) to switch on/off turning wheel, I wonder what the...
  8. K

    FSX Invisible or very small AI object

    Correct, stupid typo, did mean "sim.cfg". Thanks for the hint, will try that
  9. K

    FSX Invisible or very small AI object

    In general yes (that means I would be willing to do that), but I have never created one. I was wondering what a minimal SimConnect.cfg sim.cfg would need to look like and whether I need any textures for that. Or is there a possibility to create one entry with 0 dimensions, speeds etc. and no...
  10. K

    FSX Invisible or very small AI object

    I want to use an invisible (or very small) AI object in order to obtain its ground elevation. Do you have any idea which AI object I can use for that? Or is there any AI object I can download for that? I want this object to be invisible as I just use it as bogus object (terrain probe) and it is...
  11. K

    P3D v4 [solved] Get ground elevation (altitude) at arbitrary coordinates

    Yep, "SimConnect_RequestGroundInfo" works fine
  12. K

    P3D v4 [solved] Get ground elevation (altitude) at arbitrary coordinates

    I have found a function "SimConnect_RequestGroundInfo" which does not require an object placed at that very position. I'll give that a trial.
  13. K

    [FSX] Question on how to get altitude of coordinates

    I have the same question: https://www.fsdeveloper.com/forum/threads/get-ground-elevation-altitude-at-arbitrary-coordinates.442545/ Can I get the code of sim_probe somewhere? The above link is dead. What AI aircraft is used, ideally the AI aircraft / object is invisible?
  14. K

    P3D v4 Change view via simConnect (to AI view)

    In P3D I can follow AI aircraft by changing to a view which follows the plane. Can I open such a view / switch to that view via SimConnect. Ideally I would be able able to retrieve all view names, search them in my code and the select it FSX/P3D.
  15. K

    P3D v4 [solved] Get ground elevation (altitude) at arbitrary coordinates

    I need to obtain the scenery's ground elevation at a given position (latitude/longitude). I found the following thread here: https://www.fsdeveloper.com/forum/threads/fsx-question-on-how-to-get-altitude-of-coordinates.19344/#post-127891 Obviously the only way is to create a dummy AI object and...
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