• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by tgibson

  1. tgibson

    FSDS 3.5.1 Not Finding Drive

    I don't *know* this is your problem, but it could be?
  2. tgibson

    Posky 747 in P3DV5

    1. Click the Display Attached Objects button if not already selected. 2. Open the Hierarchy Editor. Check the Highlight Selected box if not already checked. 3. Find an Attached Effect in the listing. You can do a search for what you called them if you need to. When selected, it will turn...
  3. tgibson

    FSDS 3.5.1 Not Finding Drive

    Are you trying to compile to Addon Scenery/scenery? It is not displayed in your Preferences image. Perhaps MS did a security update and no longer allows FSDS to access the Program Files folder. It has been suggested since Win7 to not install FS into any Program Files folders due to security...
  4. tgibson

    P3D v5 ModelConverterX Conversion of a FS9 aircraft

    When writing conditions, you need one less comparison (AND or OR) than the total number of conditions. Since you have 3 conditions, you need two comparisons. They can either be placed as you did, after each comparison, or all at the end of the line.
  5. tgibson

    How to add default steam gauges to addon aircraft?

    I assume he's asking which sim you are doing this in.
  6. tgibson

    P3D v5 ModelConverterX Conversion of a FS9 aircraft

    In ground_equipment2 you need an && at the end of the Code section.
  7. tgibson

    FSPXAI B777-200 Antennas issue in MCX preview

    It does on my computer - cockpit glass and blurred props are partially transparent. If it is just an alpha channel that should be working already.
  8. tgibson

    Posky 747 in P3DV5

    Are the effects attached to the model or in the aircraft.cfg file?
  9. tgibson

    FSX airport design editor (gate designator)

    You hope you've been a pain in the ass? Just kidding, glad to help. And no problem, that's what the forum is here for.
  10. tgibson

    AI Parking

    1. Make sure your parking spots at the remote parking are listed below those at the terminal in Lists/Parking. I believe you can drag and drop them. 2. Since GATE has higher priority than GATE A, etc., make the ones at the terminal GATE and the others GATE P or similar. 3. Make the parking...
  11. tgibson

    FSPXAI B777-200 Antennas issue in MCX preview

    I assume those parts have specific visibility tags, which are probably keyed to the various liveries in the aircraft.cfg file in some way. You could examine their visibility tags in the Hierarchy Editor but I know of no way to hide them, short of clicking the Remove button there. Don't Export...
  12. tgibson

    FSX:SE Black doors

    1. Go to Coloured Render Mode. 2. Open the Material Editor 3. Click the Highlight Selected box. 4. Click the textures until the doors light up red. 5. Is there a problem with that texture? Does it display properly in the Material Editor?
  13. tgibson

    FSX airport design editor (gate designator)

    To simplify the process, since I already created the black lettering textures for the demo above I have attached them to this post.
  14. tgibson

    FSX airport design editor (gate designator)

    No, you do not use any BGL file for the letters. Step by Step: For the background square (we'll use yellow): 1. Click the button with the purple shape and G on it (Add Custom Ground Poly): 2. Create the rectangle shape on the ramp apron. Double click at the last vertex. 3. In the GP...
  15. tgibson

    P3D v5 ModelConverterX Conversion of a FS9 aircraft

    I have my ground equipment show up when the engine is shut down and the parking brake is on. The part name in my modeldef file: <PartInfo> <Name>ground_equipment</Name> <!-- visible when brake is on and all engines are stopped --> <Visibility> <Parameter>...
Top