• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by tgibson

  1. tgibson

    Attached Object Editor not displaying all objects

    I assume that if you are seeing the three objects in the exterior model, if you switch to the interior model you will then see the other three objects? When creating models with GMAX the brightness is determined by the color settings. I can’t remember if you can change that in the effects...
  2. tgibson

    P3D v4 Calclassc CV-240 Paintkit

    I really have no idea what they’re doing over there.
  3. tgibson

    P3D v4 Calclassc CV-240 Paintkit

    http://www.calclassic.com/Temp/cv240paintkit.zip You could have asked on my forum? :) Note that this is for my model, not the VBF. Note you will probably get a security warning, choose Allow Download (or similar).
  4. tgibson

    ADE ADE Crashes after systemwide crash

    Try renaming the ADE folder. Worked for me with MCX in the past.
  5. tgibson

    ADE v.1.65 internal compiler error C1003

    Make sure in your windows options you have the decimal point set to the period, not the comma. And it wouldn’t hurt to try reinstalling MSXML 4.0.
  6. tgibson

    P3D v4 How do I remove trees and houses? I'm using p3dv4.5 and ADE V1.79

    That’s not how you are supposed to do this – you never replace default files. You have deleted multiple default airports in that region by doing this. You instead place the ADE files into a separate folder, listed higher than all the default layers in the scenery library. Please read the ADE...
  7. tgibson

    P3D v4 How do I remove trees and houses? I'm using p3dv4.5 and ADE V1.79

    Create another terrain polygon, set it to exclude.
  8. tgibson

    Why does this dialog box appear when exporting an airport from ADE? How can I resolve it? I didn't notice anything wrong with the airport after import

    I’m not sure, but you may have used a lot of vertices in some ground polygons? Some of those are perhaps being skipped. If the airport looks OK I wouldn’t worry too much about it.
  9. tgibson

    P3D v6 Question

    If you don’t know where the registry is, you probably shouldn’t deal with it. It’s how your operating system keeps track of all the programs on your computer. You can do a Google search to learn more.
  10. tgibson

    Airport appears in "GoTo" list after delete bgl and cache.

    Glad you found it. Whenever you change the name or the altitude of a default airport in ADE, it creates that ALT BGL file. That’s necessary to override some of the default settings.
  11. tgibson

    Airport appears in "GoTo" list after delete bgl and cache.

    You probably have an old version of the BGL file hiding in one of your scenery folders. Do a search of your FS folder. Another possibility is that you have FSX in a Program Files folder and Windows has created another copy of the file in a protected folder after you tried to delete it.
  12. tgibson

    MCX Developer 1.7

    It doesn’t want the latest DirectX, it wants DX 9.0c. Both can be installed at the same time.
  13. tgibson

    Heliport or Parking at different altitude than airport. ADE 1.79 and FSX

    I don’t know if FSX accepts an “airport” with only a helipad in it. You can always try it?
  14. tgibson

    Heliport or Parking at different altitude than airport. ADE 1.79 and FSX

    Airports must be flat in FSX. The only way to create an FS helipad at a different elevation is to create a separate airport at the new altitude. Since this doesn’t probably involve AI aircraft, you could just create something visual, not part of ADE. Something like a ground polygon using MCX, etc.
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