• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by TOWSIM

  1. TOWSIM

    Modification of library objects

    Hi, in my project, I created a ground polygon to exclude all default buildings. This works so far. Now I have to modify the attributes of the existing polygon. Unfortunately, I did not find the way to reselect and show the polygon in an editor or in the view. The “Scenery Editor” dialog does...
  2. TOWSIM

    3DS Max Texture/Material lighting problem

    Voila, it worked. I had to reconstruct all affected objects with the lighting problem. What I found out: The problem is obviously caused by the Babylon exporter. One specific configuration of an object was not converted correctly. 3Ds Max showed the object always correct. I did not find out...
  3. TOWSIM

    3DS Max Texture/Material lighting problem

    Hi rk, what I found out so far: it is not a material issue, it is caused by the geometry. I had a Team Viewer session with my son, who is a professional on 3ds Max. The proof is, that a simple box, covered with the texture and material of the problem building is displayed perfect in FS2020, just...
  4. TOWSIM

    3DS Max Texture/Material lighting problem

    Hi rk, Thank you for the quick response. Your tip regarding the PBR seems to hit the problem. If I activate “Albedo” in the PBR Channel view, I see all the dark surfaces blinking in red. The search in the SDK documentation gave no result how to solve the problem. Is there any configuration...
  5. TOWSIM

    3DS Max Texture/Material lighting problem

    Hi, I have a problem with the material maze of the SDK. The attached images show my problem. The textures/materials of the left (problem) building appear almost in black. It is impossible for me to export and integrate this specific building with a normal illuminated appearance. All trials with...
  6. TOWSIM

    3DS Max Babylon Exporter disappeared

    Slowly, it becomes annoying. Today, the information came up in the SDK, that a new version is available (0.20.4). Wow, did the SDK developer read my post? Obviously not in this millennium , same procedure as experienced in the version before. No Babylon Exporter available in 3Ds Max after the...
  7. TOWSIM

    3DS Max Babylon Exporter disappeared

    Hi, thank you for the response. It took a little while to solve the problem. The first trial to copy the plugin files to 3ds Max plugins folder did not work. After a extensive search i found a description in the BabylonJS documentation. It offers a Github website which leads into the Nirwana. A...
  8. TOWSIM

    3DS Max Babylon Exporter disappeared

    With the latest update on Nov 11th, I even updated the SDK to version 0.20.3. Unfortunately, the Babylon exporter disappeared from the Babylon pulldown in 3dsMax. The two pulldown lines show only "Missing 1" and "Missing 2". Does someone experience the same update result, and has probably a...
  9. TOWSIM

    Unable to integrate a self constructed building

    Hi Rhumbaflappy, it was the naming of the texture folder. A build, and even an export run without any error or warning. It is a valid rule: as soon as you do it right, it works... Thank you BOSSHOG
  10. TOWSIM

    Unable to integrate a self constructed building

    Wow, that was fast. Sounds logic. Gonna try that out and keep you informed. Thank you...
  11. TOWSIM

    Unable to integrate a self constructed building

    Hi, I am new in modifying FS2020 in developer mode and need some help. My first project is the creation of my former home base Kaufbeuren AFB. So far, the basic steps are done and the project folder tree was created. Al necessary files are in their subfolders. An exclusion rectangle was created...
  12. TOWSIM

    FS2020 Canada Update

    To all, who have a similar problem, I finally found the reason for this flickering bug. On the Pimax Support page: MS Flight Sim 2020 Pimax Setup Guide : Pimax Support I found some configuration advices for my hardware composition (which is almost my standard configuration). On simple difference...
  13. TOWSIM

    FS2020 Canada Update

    Hi Specialists, since the latest update, I run into troubles with my PiMax in VR-mode. In the menu mode, all works as expected. I can switch to VR-mode with Ctrl-Tab and do my selections. As soon as the cockpit view appears, the screen changes secondly between the cockpit view and a screen...
  14. TOWSIM

    MSFS20 Troubles with export out of 3dmax

    After a couple of years, I found the way back to the Microsoft Flight Simulator 2020. While learning the details of the SDK, I run into an error, which could not be solved, neither by multiple trials of different configurations, nor by the help of the official documentation. I have constructed...
  15. TOWSIM

    MSFS20 Converting complex FSX/P3D scenery to MSFS2020

    Does this mean that the "date" parameter is always the same?
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