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  1. tgibson

    FSX:SE Memory error?

    The first thing I would try would be if you have any add-ons scenery for that area that causes the crash I would turn it off in the scenery library and try the approach again.
  2. tgibson

    ADE INTERNAL COMPILER ERROR: #C2593: DUPLICATE VOR/ILS

    Glad to hear you got it working. And I’m glad to help.
  3. tgibson

    Model animations parts dependencies in the hierarchy

    In the hierarchy editor, you can drag the part to its new location.
  4. tgibson

    ADE INTERNAL COMPILER ERROR: #C2593: DUPLICATE VOR/ILS

    Once you unlock them, you should be able to delete them. That should fix your problem.
  5. tgibson

    ADE INTERNAL COMPILER ERROR: #C2593: DUPLICATE VOR/ILS

    It sounds like your OS may be blocking the new DLL file. You don’t have ADE installed into any program files folder do you? The other active thread discusses unblocking these DLL’s. https://www.fsdeveloper.com/forum/threads/recovering-prokey.459541/
  6. tgibson

    MFD Display illuminaton at night / P3Dv5.4

    I don’t know how VC lighting works in P3D, but for earlier Sims the only way I got night lighting to work for 2D gauges was using a night texture for the VC gauge texture. But this technique relies on the panel light switch, something you want to avoid.
  7. tgibson

    VC panel gauge texture declaration in MCX

    The texture vertex coordinates may be displayed for the part in the hierarchy editor, but I have no idea how to interpret those in terms of the texture itself. I believe it is a percentage of the total texture. My workaround was to load the VC into FS panel studio, take a screenshot, manipulate...
  8. tgibson

    VC panel gauge texture declaration in MCX

    You said your VC texture specified in MCX is $xy, but there it is listed as $VC03. They don’t match.
  9. tgibson

    FSX Recovering Prokey

    What do you mean by writing the folders into your ADE?
  10. tgibson

    VC panel gauge texture declaration in MCX

    Can we see the panel CFG entry?
  11. tgibson

    Changes to .NET project structure

    My desktop computer still uses Windows 7. I have no plans to update since it causes problems with some older FS utility programs I use for FS 2004. It’s not a big problem, I’ll just stick with an older version on that computer. Since I’m using it for FS 2004 there probably will be no further...
  12. tgibson

    P3D v5 Old topic - remove trees from airport

    You have the terrain vector line button pressed. This does not give you polygons, it gives you lines. I believe the correct button is the one to the left of that?
  13. tgibson

    Changes to .NET project structure

    So MCX will now require windows 10 or later?
  14. tgibson

    Can someone tell me how to assemble a FSX add-on?

    https://www.flightsim.com/forums/topic/34-fsx-emissive-textures-new-vc-lighting-tutorial/?do=getNewComment
  15. tgibson

    Attach A Library Object In MDCx

    I don’t know, it sounds like you did it right. Is the attach point still visible if you import the model back into MCX?
  16. tgibson

    FSX Here's a strange question for you..

    They are in the main texture folder as I remember, but I don’t know their names. Keep in mind this will change the ocean to pink everywhere around the world.
  17. tgibson

    P3D v5 Tom Gibson

    I have responded. I do not use P3D, so I cannot help with your questions.
  18. tgibson

    P3D v5 AIFP 3438 complete freeze after windows reinstall

    What if you want to add traffic to a new airport that you have added to your Sim? That will not be in the existing airport.txt.
  19. tgibson

    FS2004 Create Flattens

    Yes, the green polygon icon on the button is the correct one. Thanks. But note that an FS 2004 it will look completely different than John’s image. It will just be a flatten.
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