• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Thralni

    Three simple questions...

    2) Thanks, looks promising! As always Blender Guru makes things look terribly easy ;) 3) I tried exporting a selection but was unsuccessful so far... I probably made a mistake somewhere along the line. Will try to find some info on that. 4) Looks like a great tool, thanks for mentioning it...
  2. Thralni

    Three simple questions...

    1) Thanks for the clarification! Redoing the materials would be tedious, but I was already afraid I'd have to redo the model itself! Glad that's not the case. 2) Okay, got it! Sounds like those 'nodes' can be baked into the textures, and all will be fine...? Would you be able to recommend a...
  3. Thralni

    Three simple questions...

    Hello Dave and thanks for the helpful information! Already you mentioned several things I had no idea about. 1) So currently I'm working with Cycles Render, and was able to export into Collada and open it in MCX, so I'm not sure what isn't working about that according to you? In addition, can I...
  4. Thralni

    All autogen but buildings have disappeared...?

    Hi Arno, thanks for the reply, I'll look into that and will get back to you.
  5. Thralni

    Three simple questions...

    Hey all, just some simple questions about your preferred workflow. As a newbie to modeling I'm wondering what the easiest way is to do things. So before I go downa path that will later see me backtrack and take huge detours because of something I did wrong previously, I thought I'd ask here...
  6. Thralni

    All autogen but buildings have disappeared...?

    I loaded the default.xml file into the Autogen Editor, so that's where the number I found came from, but you suggest to go straight into the xml file and search in it without opening it in the Autogen Editor? Also, at first I tried to find the GUID that you used in your FSDevConf video where you...
  7. Thralni

    All autogen but buildings have disappeared...?

    I checked the polygon in the AutogenEditor, and it gave me those numbers for the width and depth, so that's why I went with that... But maybe I looked at the wrong thing?
  8. Thralni

    All autogen but buildings have disappeared...?

    Using scenproc I decided to import different sets of the autogen files, and found that the problem are the libray objects. If I exclude them but export the rest, all autogen shows up. not flawlessly... There are some problems with some buildings not showing up, but I rekcon I did something wrong...
  9. Thralni

    All autogen but buildings have disappeared...?

    I was thinking of that... It just seems strange that this would overload everything but the buildings? And only on my photoscenery? When I used scenProc I did import some annotations that were made in the Annotator first, and I see now I maybe should have implied the NOINVERSEDISTORTION option...
  10. Thralni

    All autogen but buildings have disappeared...?

    But if that were the case, then I would expect to only see buildings in the exported autogen files, yet I see everything there. Loading the files in scenProc also loads all ~22800 autogen objects, suggesting that they are all there, just not being displayed. I cna see all the annotations when I...
  11. Thralni

    All autogen but buildings have disappeared...?

    Hey all, This morning I loaded up the scenery I'm working on. It's a photoscenery that I've been annotating with autogen. The other day i spent a lot of time figuring out how to add lampposts using scenProc, with nice results, as well as completing the annotations by hand by adding some more...
  12. Thralni

    What am I doing wrong here?

    Oof, I can't believe I made such a sloppy mistake and then didn't even notice it -.- I suppose that teaches me not to learn these things after midnight! Thanks Arno, as always you're a lifesaver. I changed it and it works flawlessly now... I do have another question though. I notice in the...
  13. Thralni

    What am I doing wrong here?

    Hello all, This is my first venture into scenProc, and using the manual I've tried to piece together some code to process road and add different light poles depending on what kind of road it is. I see in the code it's creating points, but then no polygons or objects are created, and...
  14. Thralni

    Large flat autogen buildings?

    Ive been annotating some photoscenery with autogen, and this photoscenery includes some malls etc. I know that there is special autogen to cover such buildings, but I can't for the life of me figure out which it is. I was assuming that it's in the Roofdesigns.xml, but can't figure out which...
  15. Thralni

    Blender or Gmax?

    Thanks for the input Barry and Ronald! Sounds like Blender is ultimately the way to go in this day and age. I appreciate the detail in your response, Barry! I had no idea the differences were that big, though I shouldnt be too surpised, as it seems like Gmax hasn't been in active development for...
  16. Thralni

    Blender or Gmax?

    Thanks for your I input! At the moment I would consider myself a clean slate as I haven’t used blender in years, and really don’t remember much of its use. So, with an eye on the future and the respective support for new features coming up in Prepar3D, would Gmax or Blender be a better fit, or...
  17. Thralni

    Blender or Gmax?

    Hello all, I've been a longtime user of MSFS, and now Prepar3D, and want to take the next step: develop my own scenery. I've already started my firts project, taking baby steps while following some of the truly excellent tutorials, here and on Youtube, available to us. I m currently messing...
  18. Thralni

    P3D v3 AZA Mesa Gateway V2

    Just noticed this and was wondering if any progress has been made since the last post? It looks amazing as it is, looking forward to seeing it released!
  19. Thralni

    Panama City Airports: Tocumen (MPTO) and Panama Pacifico (MPPA)

    Really happy to see MPTO in development! Always loved hopping around Central America, and one of my favorite flights was MPTO-MHTG. THis sceneary is looking great already, keep up the good work!
  20. Thralni

    FSX CYPW - Powell River Airport

    Such a great initiative! Much like you iv'e found the BC area of Orbx to be lacking in detail airports. I much applaud your work so far, looks good! Looking forward to see more and when it's ready for release I'll be sure to download it.
Back
Top