• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Jay Bloomfield

    MSFS20 WeatherSetObservation() does it work?

    According to to folks who developed Active Sky, MSFS presently does not support modification of the weather by 3rd party add-ons. They stated this in reference to the MSFS SDK, but that most likely applies to any SimConnect weather-related calls also. MSFS does not query the real time worldwide...
  2. Jay Bloomfield

    MSFS20 Grenadines Island Vol.1

    Nice work!
  3. Jay Bloomfield

    MSFS20 Sim not writing package to content.xml

    Generally, there's likely a syntax error in one of the files in your package. At least that's been my experience. The output of the console might show the error if you are working from within the SDK. If you are using fspackagetool, the output log and error should appear in a DOS-like window.
  4. Jay Bloomfield

    MSFS20 Custom Jetways

    I don't recall seeing a glass ramp default jetway at an airport in MSFS, but the folder: ...Packages\Official\OneStore\asobo-jetways\SimObjects\Landmarks\Aso_Jetway does have the glTF model and glass ramp textures (which are also used a tad in the metal ramp model according to MCX). It's...
  5. Jay Bloomfield

    MSFS20 glTF support for ModelConverterX

    That worked.:) It also occurred to me that I should probably change the GUID in MCX, just in case that Asobo reused the FSX stock models for backwards compatibility, even though they aren't visible to the casual observer.
  6. Jay Bloomfield

    MSFS20 glTF support for ModelConverterX

    Thanks. That was my thought also that because the filenames are stored in the glTF files, that somehow there's a mismatch. I'll try to start from scratch in MCX and report back.
  7. Jay Bloomfield

    MSFS20 Online JSON file validators

    This website will validate layout.json and manifest.json files for syntax errors. It prevents the inevitable copypasta blunder caused by manual editing of the layout.json file: https://jsonformatter.curiousconcept.com/# This utility will create a valid MSFS layout.json from all the files in a...
  8. Jay Bloomfield

    MSFS20 glTF support for ModelConverterX

    MCX wrote it. I looked at the xml file, but I couldn't see the error. Here is the file for the VORDME Object: <?xml version="1.0" encoding="utf-8"?> <ModelInfo guid="{047814f7-e832-45fc-b5a0-4f047f8234b0}" version="1.1"> <LODS> <LOD minSize="7.8125"/> <LOD minSize="3.90625"/> <LOD...
  9. Jay Bloomfield

    MSFS20 Navigraph for MSFS beta

    https://forum.navigraph.com/viewforum.php?f=14 There'a an open beta for Navigraph subscribers, which replaces the entire MSFS navigation database, which should preclude modifying these entries when updating an MSFS stock airport. There are a few features still missing in the most recent beta...
  10. Jay Bloomfield

    MSFS20 glTF support for ModelConverterX

    I converted the FSX stock VORDME model to glTF as a test. Everything converted fine, but when I tried to add the object to the SDK sample scenery project, the fspackagebulder compile failed. The sample MSFS SDK project works okay and the converted glTF LOD models display okay in MCX when...
  11. Jay Bloomfield

    MSFS20 SDK Texture inverted

    If it's any consolation, it's not just you. I saw this also, when I was playing around with aprons. It might be because that is aptsign.bmp which is probably used for backwards compatibility with FSX scenery objects. There are a lot of interesting texture sheets scattered throughout the MSFS...
  12. Jay Bloomfield

    Airport/ Runway coordinates in MSFS2020 from FSX?

    Greece also has a lot of airport's that are blurred, but the security issue seems like a weak excuse.
  13. Jay Bloomfield

    MSFS20 Runway selection floating above runway

    Check the altitude values in your <ICAO>.xml and compare those runway altitudes with the airport altitude. The SDK menu also has an option to display the ground as contour lines, which might give you a hint as to what's happening. Also, both terraforming the airport's background polygon and the...
  14. Jay Bloomfield

    Airport/ Runway coordinates in MSFS2020 from FSX?

    LFOT is blurred out in both Google and Bing Maps. This may be the problem.
  15. Jay Bloomfield

    MSFS20 High Level Overview of MSFS2020 Tech

    Thanks. They problem stems from payware third-party objects where the developer does not name the object with a prefix (like KDEN_Building 6) which clearly shows it's from a payware package.
  16. Jay Bloomfield

    MSFS20 Runway Holding Position Markings

    NM, I figured out from this post: https://www.fsdeveloper.com/forum/threads/does-msfs-support-fsx-p3d-native-ground-polygon.448480/post-851696
  17. Jay Bloomfield

    MSFS20 Runway Holding Position Markings

    I tried creating them in a manner similar to the the one that I used in the ADE ground polygon wizard, but so far I've failed, as the UV handling for both polygons and aprons in the MSFS Scenery Editor doesn't seem to work the same way. A number of the stock MSFS airports have the white on red...
  18. Jay Bloomfield

    MSFS20 Library objects- how to know what is standard

    It would be nice if someone compiled a complete list of object thumbnails, names and GUIDs, just like in FSX and P3d5. If you activate one click mode in the Objects window, you will see the object that you have selected as it appears in the sim. Then adjust the scale and heading. Once you move...
  19. Jay Bloomfield

    MSFS20 How add a ILS or any NAV to airport?

    If you want to tinker (while waiting for the ADE beta that will work with MSFS), one option is to open any airport that has the specific type of item in the FSX version of ADE and then compile it with the XML output option active. Then open the XML file in Notepad++. You will see how the XML...
  20. Jay Bloomfield

    MSFS20 Using ADE XML

    Thanks. Both settings default to false. Setting it to true and using FSX XML outputted from ADE has no effect other than it displays the airport XML file and the MaterialLib as "FSX compatible". FSX generic buildings show up as unknown scenery objects when the project is opened in the SDK...
Back
Top