project XML: H:\temp\MSFS Projects\VORDME\vor.xml
temp dir: H:\temp\MSFS Projects\VORDME
output dir: H:\temp\MSFS Projects\VORDME
PackageBuilder | Reading H:\temp\MSFS Projects\VORDME\vor.xml...
PackageBuilder | Preparing asset groups...
PackageBuilder | Done, 4 asset groups registered.
PackageBuilder | Generating commands for package mycompany-scene...
PackageBuilder | Preparing commands for asset group ContentInfo...
PackageBuilder | Preparing commands for asset group myscene...
PackageBuilder | Preparing commands for asset group mymodellib...
PackageBuilder | Ready, 22 commands added.
PackageBuilder | Starting the build...
PackageBuilder | Build package mycompany-scene ...
PackageBuilder | Building assets for the package mycompany-scene...
Copying files from source folder H:\temp\MSFS Projects\VORDME\PackageDefinitions\mycompany-scene\ContentInfo\...
Compiling texture file TEXTURE\AIRPORT_LIGHTS_ALBEDO.PNG...
[CONVERTING BITMAP] 5368464766973096227
[BITMAP CONVERTED] 2D BM_BC1_UNORM 1024x1024 5368464766973096227
Compiling texture file TEXTURE\TILE_METAL_GALVA_NORMAL.PNG...
[CONVERTING BITMAP] 11375669364535109371
[BITMAP CONVERTED] 2D BM_BC5_SNORM 256x256 11375669364535109371
Compiling texture file TEXTURE\AIRPORT_LIGHTS_EMISSIVE.PNG...
[CONVERTING BITMAP] 6545490487753505127
[BITMAP CONVERTED] 2D BM_BC1_UNORM 1024x1024 6545490487753505127
Compiling texture file TEXTURE\TILE_METAL_GALVA_COMP.PNG...
[CONVERTING BITMAP] 10200974590482960772
[BITMAP CONVERTED] 2D BM_BC7_UNORM(RGB) 256x256 10200974590482960772
Compiling texture file TEXTURE\TILE_METAL_GALVA_ALBEDO.PNG...
[CONVERTING BITMAP] 3643935697884563336
[BITMAP CONVERTED] 2D BM_BC3_UNORM 256x256 3643935697884563336
Compiling texture file TEXTURE\AIRPORT_LIGHTS_COMP.PNG...
[CONVERTING BITMAP] 14188722817935453021
[BITMAP CONVERTED] 2D BM_BC7_UNORM(RGB) 1024x1024 14188722817935453021
Compiling texture file TEXTURE\AIRPORT_LIGHTS_NORMAL.PNG...
[CONVERTING BITMAP] 16559521918912254032
[BITMAP CONVERTED] 2D BM_BC5_SNORM 1024x1024 16559521918912254032
Compiling GLTF data file Light_Sample_LOD0.gltf...
Compiling GLTF data file Light_Sample_LOD1.gltf...
Compiling GLTF data file Light_Sample_LOD2.gltf...
Compiling texture file TEXTURE\TEST_CHECKER.PNG...
[CONVERTING BITMAP] 5740014942494066078
[BITMAP CONVERTED] 2D BM_BC1_UNORM 16x16 5740014942494066078
Compiling GLTF data file SampleMyBox.gltf...
Compiling texture file TEXTURE\VOR01_LM.PNG...
[CONVERTING BITMAP] 10128950812938616435
[BITMAP CONVERTED] 2D BM_BC3_UNORM 512x512 10128950812938616435
Compiling texture file TEXTURE\VOR01.PNG...
[CONVERTING BITMAP] 5476800467439223448
[BITMAP CONVERTED] 2D BM_BC3_UNORM 512x512 5476800467439223448
Compiling GLTF data file sco_gen_vorsmalldme_LOD000.gltf...
Compiling GLTF data file sco_gen_vorsmalldme_LOD001.gltf...
Compiling GLTF data file sco_gen_vorsmalldme_LOD002.gltf...
Copying files from source folder H:\temp\MSFS Projects\VORDME\PackageSources\modelLib\...
Compiling BGL file from in-memory data to output file modelLib.BGL...
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <GLTFData
ERROR: sourceFile = H:\temp\MSFS Projects\VORDME\_PackageInt\_tempFiles\mycompany-scene\mymodellib\VORsample\sco_gen_vorsmalldme.xml
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 4!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)
PackageBuilder | Output path does not exist: H:\temp\MSFS Projects\VORDME\Packages\mycompany-scene\scenery\global\scenery\modelLib.BGL
Compiling BGL from file objects.xml...
PackageBuilder | Skip mirroring due to command failures.
PackageBuilder | Skip generation of package information due to command failures.
PackageBuilder | Finished, 1 skipped, 20 done and 1 failed, took 1s531ms.
Press any key to continue . . .