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Yep same here. After Arno suggested PNG, I never used anything else.
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I have been thinking about an option to automatically save the textures to png for the glTF exporter. That would save a manual step.
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SceneryDesign.org Tools - Recent ChangesArno.
Yesterday I update MCX .... So, he did something he didn't do.
I open the model, but when I export it it only generates GLTF and BIN .... but he does not build the XML.
I check the Otptions and its ok.
The strange thing is that before it created the three files and now not.
Please check it.
I don't see that... my mistake ... work perfectly... Excelent. ThanksSceneryDesign.org Tools - Recent Changes
[ModelConverterX] * Allow exporting plain glTF file (without MSFS specific extensions) and glTF with all MSFS extensions. The last one is named "MSFS glTF" in the export selection dialogue and the first only "glTF"
Arno Gerretsen - 09:16:38 PM
andrew... check this: ... OPTIONS in MCX ... you must habilite the "Write model XML" as True. And after convert textures to PNG.. do "Export Object" ... and select "MSFS glTF"I have the lates Dev release, but I don't have those options, and no xml.


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HiIn advance, I must to say I make my models with Sketchup ... (I don't work with Blender)
So, I have a lot sceneries of my authorship, and I find myself adapting my model to MSFS, just like I doing before:
1. Make a model with Sketchup.
2. Export 3D model as *.DAE
3. Open *.DAE in MCX
4. Convert textures to *.PNG (power of 2 if you need)
5. Export Object as MSFS glTF (MCX generate 3 files ... *.glTF, *.BIN and *.XML)
6. Then, put your objects in your Packages folder of your MSFS project and Rebuild.

Hello, Folks! So, I'm having this issue with converting .obj's from X-Plane to the MSFS trough the MCX. The building seems to be "transparent" in some places, and textures are like alpha, I don't really know how to explain my self with this issue.
Do you have any ideas on what to do? have anyone else experiencing the same?
Thanks, in advance.
View attachment 62664
andrew... check this: ... OPTIONS in MCX ... you must habilite the "Write model XML" as True. And after convert textures to PNG.. do "Export Object" ... and select "MSFS glTF"


Well, it doesn't. On the MCX seems to be everything OK but not when I put it to the sim. Only happens when converting .obs's to Gltfs.Does your texture contain an alpha channel?
