• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. K

    New Zealand Vegetation replacement for MSFS

    A quick plug for my replacement vegetation scenery for New Zealand. More info here: https://aotearoa-creations.com/ I love New Zealand and want to reflect this in my work to show a better representation of New Zealand flora to make those flights immersive and eye catching. Best Regards...
  2. K

    Aotearoa-Creations - NZ Flora Redux and Waterbodies

    Hey all, My new and updated vegetation and water scenery addon for New Zealand is now available! More info about this here: https://aotearoa-creations.com/1800-2 Website here: https://aotearoa-creations.com For those wanting "as real as it gets" experience in the Southern Hemisphere, then...
  3. K

    SpritelyNZStudio Flora and Water AVAILABLE!

    Check here for more details. https://forums.flightsimulator.com/t/payware-nz-flora-and-water-spritelynzstudio-available/403561 Best Regards, SpritelyNZStudio
  4. K

    GeoimageProcessor Water and Blend Mask Automation Tool

    As the title says. Shell tool - Automation of water and blendmasks for FSX and Prepar3d. https://www.fsdeveloper.com/forum/resources/geoimage-shapefiles-to-raster-and-and-bgl-scenery-processor-v3-11.226/ EDIT: I've edited the download link to point to the resource section of FSDeveloper site...
  5. K

    New Zealand Photoreal Autogen Project 2.0

    HI all, With the use of Scenproc (for creation of building and vegetation), Autogen Merge Tool v2.30 (for merging and adjusting density) and my Geoimage Processor tool (for water and blend masking) I have some images to show off with the positive results. I am improving the masking in general...
  6. K

    Photoreal and Autogen

    Thanks to AGN Merge Tool v2.3 + Arno's Scenproc and QGIS, I have the entire country of New Zealand completed on the Vegetation and Building Autogen. More to my Geoimageprocessor tool, I am just finishing up water mask processing the last of the ~250GB of my Photoreal scenery. Here's some...
  7. K

    GeoimageProcessor automated processing of water and blendmask files

    Hi all, I just thought to show you where i'm at with my GeoimageProcessor tool, I am currently processing my entire country of New Zealand for water and blend masks. The attached screenshot shows what's been done so far and not having to sit in front of my computer to hand draw coastlines and...
  8. K

    Geoimageprocessor

    Hi all, I have added a tool in the resources section that creates raster tif images from shapefiles for use with blend and water masking. So far, my tool reads the areaearthinfo text file from fsearthtiles for dimensions and coordinates and uses that data to create a tile from the shapefile to...
  9. K

    Geoimager - for creating Geotiff images from vector shapefiles

    Hi All, I have just release my initial build of my shapefile to raster image processing tool. It is able to process multiple files based on positional info within the AreaEarthInfo file that is used by FSEarthTiles. The shapefile has coordinates that are used to matchh the image dimensions and...
  10. K

    FSEARTHTILES 1.03b source code wanted.

    Hi all, I'm reaching out because I am after the source code for the later version od FSET. I have the source code for v1.0 but that version is missing the new exclude draw feature and I am bringing the UI into the 21st century. I have another program nearly finished that will take shape files...
  11. K

    Water/Blend Masking using shapefile

    Hi anyone that can help, I am looking for a way to clip an fs earth tile bmp file using a shape file to avoid having to manually apply water and blend masks. I really hope there is an easier way. Now the bmp file is not a geotif so no coordinates but I'm hoping someone can steer me in the...
  12. K

    CREATE3DBUILDINGS step missing from latest dev build

    Hi Arno, Does the step CREATE3DBUILDINGS exist now? I cannot find it in the latest Dev build. I want to use it for some major brand buildings rather than for all, to keep performance up. What is the current step for this? Thanks Kelvin
  13. K

    Increase Vegetation density

    Hi Arno, Is there any chance of adding logic to Scenproc to increase density of vegetation?
  14. K

    CREATEAGNLIBOBJ not working so well

    Hi Arno, Having an issue with creating power pylon objects. I am only getting 2 XML files after processing. I am using the below syntax, attached is my log. I did a test and it seems that if I process a smaller are the BGL's are created but I want to be able to process the entire area rather...
  15. K

    Need help creating BGL's from shapefiles

    EDIT: RESOLVED. Hi Arno (or anyone that knows how to do this), I'm not sure what's going on here but I am getting XML files instead of BGL files. I am using the below formula and the latest Dev version of Scenproc. Can you tell me what i'm missing...
  16. K

    Using Autogen from Regionalization Classes

    Hi Arno, Just wondering if Scenproc can use the Terrain Regionalization Autogen rather than using only single autogen. Is this possible as it seems when I use the regionalization autogen they do not show.
  17. K

    Multiple autogen types for a single vegetation class shapefile

    Is it possible for Scenproc to add 2 or 3 different GUID's for a single shapefile rather than having to split the shapefile in multiple parts or creating a separate autogen class? It would be good if Scenproc can allow adding multiple autogen and have some logic to mix these autogen based on a...
  18. K

    Excluding Autogen using Shapefile?

    I have fully covered New Zealand in Vegetation and Buildings but I want to see if there is any way I can use a shapefile, for example, for roads for the country and then use this shapefile in Scenproc to exclude all autogen based on the shapefile polygons? Arno, would there be a way to do this...
  19. K

    Where can I get support for Vogels AGN Merge Tool

    Ok, So there is practically no basic manual for this tool! It's a shame because it's such a great tool in combination with Scenproc. I need to have a question answered, hoping someone can help me. I am trying to merge alot of AGN files and when I use the Merge and Join feature, and select all...
  20. K

    Creating Object Library Class for default FSX/Prepar3d Objects

    Hi Arno, I'm moving onto adding default library objects in my project but it seems like it's all a manual process if I want to add even default library objects in Scenproc. Is there anyway Scenproc can look at library objects and purely use them directly inside the syntax rather than fiddle...
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