• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Blender2P3D/FSX with P3D v6 SDK support

    Note: You need at least Blender version 3.3.x for this version of the toolset. It is here in the resources section. As noted on that resources page, the SDK support is all that has been added, plus some cosmetic changes to the UI.
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    MCX Development releases in August throw error with bgl file

    Hi Arno, This is the error I get after importing a bgl file and clicking on the Object placement icon: This version of MCX does not throw the error: Since they are small, here are two bgl files I was using for a test in a zip:
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    Blender Blender2P3D/FSX toolset for Blender 3.x versions

    The toolset can use some updating. It would help to know what versions of Blender are being used with it.
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    Blender versions and P3DFSX toolset versions

    FWIW There are different reasons why one has to use an older version of Blender. I'm not sure that in some cases one is not using the older version of Blender because they saw somewhere that the toolset was created for that particular version, e.g., 2.8x of Blender. The Blender version...
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    P3D v5 Blender2P3DFSX for Blender 3.x new version

    This new version is available in the Resources forum here. @Pyscen and I have added clearcoat to the PBR workflow for P3Dv5. If for some reason you have more than one version of the Blender2P3DFSX toolset installed make sure that only one of them is active. Edit: I realized that I didn't say...
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    P3D v5 Blender2P3D/FSX for Blender 3.x

    At least I hope so. DISCLAIMER: I only have FSX SP2, so there might be some thing(s) that I've missed. Also, I'm a Python noob. I've been using this toolset since 3.1 without any problems. I'm making a VC with 3D steam gauges. The little work that I've done on that lately is all the testing it...
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    MCX Feature modification request

    Arno, It might just be that I don't know some option setting that would help. I'm wondering, if it wasn't too much bother, if you could increase the zoom in amount. I often want to look at some small object to see what I've messed up with the textures on it. In the case of the object in the...
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    MCX Visual C++ runtime files not installed error

    Arno, Apparently the VS2019 update I did today installed a version of these files that MCX doesn't recognize. This is what I got today:
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    FSX RMI needle animation [I figured it out]

    It took a long time before I got this to apparently work correctly. It seems that there is a lot that I don't know about gauge animations and if anyone has any comments, they will maybe help me to avoid a lot of trial and error in the future. This is the code I used...
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    MCX Error regarding C++ runtime files

    Arno, I'm getting this error today and I didn't have it yesterday: Is there possibly a problem with the way MCX recognizes these files. Today there was an update to VS 2019 and the files in this image were installed by it: I "reinstalled" MCX and still get the error.
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    FSX Attitude indicator pitch bar and coordinating animation with bank indicator

    It's my first try with an attitude indicator and I'm clueless. I've looked at a few other threads about these indicators, but didn't find whatever it is I need to learn. I have the bank indicator keyed with rotation keys. No problem with it. I cannot figure out what needs to be done with the...
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    FSX [SOLVED] Animated VSI shows ~1/2 the value it should

    I have a window that displays various performance readings. This is where I see that the gauge is reading the low value. It uses this: Vertical Speed\t%((A:VERTICAL SPEED, ft/min))%!d! to show the vertical speed. My gauge has this code: <AnimLength>80</AnimLength> <Animation>...
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    MCX Failed to locate MakeMDL error, but exporting to FSX

    Arno, The version of MCX (I think it is the latest) in the image throws the error shown in the image: No problem exporting with 6/21/2020 version.
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    MCX What does the below XtoMDL generated warning mean?

    . I realize that it's only a warning, but I'd like to know what it means. :scratchch
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    MCX Another .dae file import problem

    Hi Arno, I'm guessing that this may have something to do with object complexity and the new Assimp library. I get this error when I try to import the below attached Collada file: I can import other less complex objects with no problem. Also, the attached file imports with no problems using...
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    FSX .DAE file import problem last 2 MCX releases

    This image is from the 4/9 release showing the object imported correctly on the Y-axis: This image shows what happens in both the 4/18 and 4/21 versions. The object is mirror imaged on the negative side of the axis:
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    Is there a file size limit regarding an attachment to a PM?

    The title says it all. TIA
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    XML code problem

    I've added two reference markers to an altimeter. They will indicate an altitude value based on what the altimeter barometric setting is. I want them to move only when I change the KOHLSMAN setting. I made the below test code to see what happens when I change the KOHLSMAN setting. The code...
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    FSX SBX set as hole problem

    Maybe I just had brain fade, but for some reason I can't get some islands to appear in FSX. I have done several of these islands previously without any problem, so I think that I must have "spaced" on something when I did this group. I had just done the two on the left and as far as I know...
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    FSX ExtDigit Macro and rotating numbers with a decimal

    I have a three digit DME that displays the distance with tenths when it is less than 99.9 miles. I'm trying to follow the Extracting Digits Wiki for the following: "Rotating Drum Example To simulate a Rotating Drum number using a value of three integer digits (for example (L:Var, number) =...
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