• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. sleepy_t

    MSFS20 Airport marker is in the ground

    Hi everybody, the airport marker at my airport is put into the ground. Anybody knows the reason why? Aiport elev and runway alt are all correctly set.
  2. sleepy_t

    MSFS20 Fixing UV errors when creating liveries

    Hey everyone, I am currently getting to know how to make liveries. My current project is a livery for the TBM 930, but it has one issue, the UV seems broken at some places: No matter what I do, I always get these zigzags instead of a straight line. Is there a way to fix this? Because I am...
  3. sleepy_t

    MSFS20 Folded door not exported like posed

    Hey everyone, I made my first armature in blender, it's a folding (accordion) door for a hangar. I've posed it correctly in opened mode and then exported the mesh to blender. But it is shown like it is a closed door (the normal mesh, unposed) in MSFS. What do I have to do to export it just like...
  4. sleepy_t

    MSFS20 EDWF Leer-Papenburg and Meyer Werft

    Hello everyone, today I've released EDWF Leer-Papenburg, together with the famous Meyer Werft (Meyer shipyard). This would not have been possible without the support of the fsdeveloper community. Thanks you all a lot for your helpful input, tipps and tricks you are sharing! flightsim.to EDWF...
  5. sleepy_t

    MSFS20 Default lights not lighting up

    Hey everyone, can somebody tell me why the default lights from fs-base package do not light up? I've tried the RUNWAY_ApproachLight_Solo_White and this RUNWAY_Tips_Green_Green, it does not light up as I thought it should. I can do my own models, but because the lighted parts are so small they...
  6. sleepy_t

    MSFS20 Performance difference between multiple objects per gltf and one object with multiple meshes?

    Dear friends, What I would like to know as a novice 3D developer: is there a difference (performance wise) between exporting multiple blender objects combined in one gltf and merging them beforehand to be just one object with multiple meshes? I could join all my objects of a building to be...
  7. sleepy_t

    Blender scene, world origin point when exporting

    Dear members, I have a general question, maybe you have some tipps for me. I am working on an airport, now already have some objects in the scene. I am working with one blender file and have several buildings in there in different collections. I find it's easier to get the dimensions right...
  8. sleepy_t

    MSFS20 Remove displaced threshold markings/arrows

    Hi everyone, how can I remove the arrows being displayed on the threshold? I tried aprons, exclusion rectangles, nothing works. Still I get these huge arrows every several meters, but my scenery has only smaller arrows. These are displayed correctly, but I cannot get rid of the default arrows...
  9. sleepy_t

    MSFS20 EDVY - Porta Westfalica

    I am currently working on a nicer representation of EDVY Porta Westfalica in Germany. The default is just one large block of a building. This is my first airport, before, I've made some scenery like OWL Landmarks and TV Towers Germany. I've made some screenshots to give an impression of what's...
  10. sleepy_t

    MSFS20 Blender2MSFS Toolkit not exporting an object of the building, others are exported

    Hey blender gurus, I am having a problem, I think it's related to some blender setting, but I am not able to find the reason. I have a house, with two objects, one is the roof part, and the other is the building itself. When I select both objects and export to GLTF (selected objects only)...
  11. sleepy_t

    MSFS20 Airport custom aerial, weird patches of grass

    Hey everyone, I am building some custom aerial images for my home airport. Everything works fine, I used the method presented by Flying Theston, using QGIS and tiles2bing with LOD 19. But there are some weird patches of green grass, looks like something generic, it's definitely not in the...
  12. sleepy_t

    MSFS20 Light shining through the roof

    Dear members, I am currently getting to know 3D asset design using Sketchup and Blender for MSFS. One thing I noticed is, that there is light in places there shouldn't be after placing the objects in MSFS. The roof seems filled to me, but still there is light on the gable of the roof. Could...
  13. sleepy_t

    MSFS20 Placing a rotating red beacon on top of tall building

    Dear forum, I just started creating assets for MSFS and am learning Blender while creating these. I did successfully created a television tower with the correct texturing, height, etc. It's working well in the FS. But because of the height I would like to have a red beacon on top of the...
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