• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Misho

    MSFS20 Problem with SDK converting PNG to DDS

    I have a stubbornly annoying problem with my model textures getting converted (by the SDK tools) from PNG (with alpha) to DDS. Here is my original PNG texture, with Alpha transparency, shown in PhotoShop: And here is what I get when they get converted to DDS (opened in PhotoShop): You will...
  2. Misho

    MSFS20 Sim is stubbornly downsampling my texture

    Does anyone know why my object DDS texture (after compiling, PNG->DDS), which looks like this... ... gets downsampled by the sim into a mess like this? (the bottom screen grab is what the object texture looks like in the sim) I played with all the relevant graphics settings, and nothing...
  3. Misho

    MSFS24 Custom Sound on SimObject - works in 2020, cuts out in 2024

    I am trying to fix a “bug” that is prematurely causing a sound on my SimObject to cut out. I am using a legacy sound method (Wwisedata=”false”) which is well documented in both 2024 and 2020 documentation. It works in MSFS2020, but in MSFS2024, the sound cuts out if the distance between the...
  4. Misho

    MSFS24 Questions about aircraft manufacturer Branding, IP, Trademark, etc.

    I was wondering - under what legal auspices is our hobby (or, a profession, in some cases) functioning, with respect to creating virtual digital versions of branded items? As in, are Boeing, Airbus, Lockheed Martin, Embraer, Cessna, etc. minding what we do? This has probably been discussed...
  5. Misho

    MSFS20 Drone camera detaches from aircraft

    Hi everyone. I was wondering if anyone would be kind enough and verify if this is happening on their end. I was about to do full sim delete/uninstall/install, but thought I try asking here first to verify. I also posted this as a bug in MSFS2020 Dev Forum. Problem: When at very high...
  6. Misho

    MSFS24 FS2024 SU2 beta April 28 '25 release

    My users are reporting that my KSC scenery for MSFS2020 is now working in MSFS2024, without any LOD issues. Has anything changed for this release? Did Asobo do some work to make the 2020 scenery compatible for MSFS2024? I must have missed the announcement.
  7. Misho

    MSFS20 VFX SDK Editor - stuck on a few things

    Hi Everyone! I am working on a few VFXs for my upcoming update for KSC Scenery, namely, rocket launch VFX. I have things going - BIG thanks to @mamu for his YouTube tutorial, I learned a LOT, and used it as a starting position for my effects, which are beginning to shape up. I have created a...
  8. Misho

    MSFS20 Setting and clearing waypoint arrays

    I have an ground vehicle object to which I set a waypoint drive plan (I won't call it a flight plan :) ), using the same method as in AIObjects sample. All works well. Now, I'd like to clear the drive plan, and stop the vehicle where it was along the drive plan when I cleared the waypoints. So...
  9. Misho

    MSFS20 VFX Particle sorting

    Hi Everyone! I'm getting fairly comfortable with the SDK's VFX editor. While working on my rocket launch plume, I came across a dreaded VFX bug, which I first noticed at least 10 years ago in FSX, and I can see now that the thing still hasn't been fixed. Basically, a VFX particle is sorted...
  10. Misho

    MSFS20 Multiple AnimGraph animations

    I am working on a piece of code that has been stumping me for a while now. Basically, I have two separate animations that I am controlling with 2 separate LVARS to trigger them. Each animation has an "in" and "out" state. They are simple animations of rocket launch tower arms: they have a...
  11. Misho

    MSFS20 Absolute minimum needed for a MSFS2020 Aircraft

    Hi everyone. As the title says, I was wondering if anyone can tell me what is an ABSOLUTE minimum needed to have a valid Aircraft-type object in MSFS2020 (or 2024, for that matter)? The reason is - I am starting on my "halo" 😇 project SpacePort for MSFS202x. A few years ago, I implemented...
  12. Misho

    MSFS20 Convert from FSX/P3D VFX (*.fx) files to MSFS2020

    As the title says - is there such a MSFS SDK option/utility? Does MCX do that? I do remember somewhere seeing "import legacy fx" option and thinking "aha, this will come handy" but now, it escapes me, I can't find anything that would let me import legacy FX.
  13. Misho

    MSFS20 Non-user SimObjects sensing Mesh Collisions - how?

    I have my MeshCollisions working for the aircraft I currently use, but is there a way to have a non-user SimObject react to mesh collision? In other words, can I set my SimObject fire truck drive over a 3D airport overpass? (given that the fire truck is given a "flight plan" path to follow).
  14. Misho

    MSFS20 Animating treads on SimObjects

    Hi everyone! I am trying to figure out how to animate a chain of linked treads (yes, as in, tank treads) so that they work as wheels on SimObjects. Even simple SimObjects can have the wheels rigged so that they move properly, depending on speed. I want them implemented on my Crawler Transporter...
  15. Misho

    MSFS20 Sim freezes after building a package

    Hi everyone, As of yesterday, I am getting inexplicable sim freezes AFTER building scenery packages (ModelLib, Scenery, SimObjects and MaterialLib). I also have a WASM module package but that doesn't cause the freeze upon build. The SDK apparently builds the libs, and then even shows the...
  16. Misho

    MSFS20 Converting to PBR

    Hi everyone! I recently obtained a 3D model that contains following textures: Diffuse Normal Metallic Specular Glossiness I am trying to build a COMP part of the PBR material using Metallic, Specular and Glossiness. For Occlusion, I use full white in R channel. For Metallic (Blue channel) I...
  17. Misho

    MSFS20 Detail Color Map refuses to align...

    This has been driving me nuts! I am using 3DS MAX to model some simple buildings , and using PBR textures. Sometimes (and I emphasize that), a detail color texture I use for dirt smudges at the bottom of building siding simply refuse to place correctly in the sim. They look correct in 3DS MAX...
  18. Misho

    MSFS20 SimConnect 3D Vector class/API

    I could have sworn a while ago I saw a 3D vector class in the SimConnect, but now I can't find it anywhere. Can anyone point me to it or send me a link? Or did I imagine it?
  19. Misho

    MSFS20 PBR Texture: Trying to get rid of "wet" look on the metal surface

    I am designing a COMP PBR texture for a painted metal surface that is overall flat but still shows some shiny specs, as if the flat paint was scratched and shows shiny metal under it. I use PBR channels with "Roughness" texture in the G Channel (showing flat and shiny bits), and completely black...
  20. Misho

    MSFS20 Help with a texture with BLEND settings

    Hi everyone! I was wondering if anyone here can help me out with the following: I have a 3D scenery asset which uses a texture with alpha channel and BLEND setting. The effect I wanted to achieve was this crumbling 3D sidewalk blending into an asphalt ground polygon. It shows up great during the...
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