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Search results

  1. 0Artur0

    P3D v4 Blender ground layering techniques

    Where in Blender exactly do you set z-bias?
  2. 0Artur0

    P3D v4 Ground Polygon modeling in Blender tutorial question about edges

    Silly me, I forgot to apply the scale. Problem solved. Thank you!
  3. 0Artur0

    P3D v4 Ground Polygon modeling in Blender tutorial question about edges

    I'm referring to this tutorial: https://www.fsdeveloper.com/wiki/index.php?title=Ground_Polygon_modeling_in_Blender There's a section about edges. I'm trying to make it work for a whole weekend now and I'm at a loss to what I'm doing wrong. The last part says:"To get the desired width of the...
  4. 0Artur0

    P3D v4 Blender ground layering techniques

    I'm modeling runway and apron in Blender. I know about Bill Womacks and other tutorials about layering but that's somehow outdated if I'm not mistaken. I also went through "Ground Polygon modeling in Blender" tutorial here on FSDeveloper but there's nothing about this particular issue. Are there...
  5. 0Artur0

    P3D v4 scenProc and polygon buildings logic

    How does scenProc treat polygon buildings like the ones in the picture when using a simple command "CreateAGNGenBuild|FROMFILE="buildings.shp" And FWIDTH<..."? Does it convert them to rectangular buildings in the sim or does it ignore such shapes?
  6. 0Artur0

    QGIS data and aerial image

    Of course, I found a solution shortly after posting here. I found out that QGIS has a build in feature XYZ Tiles where you can add a connection to, for example, Google maps. Problem solved.
  7. 0Artur0

    QGIS data and aerial image

    I have OSM data (buildings, vegetation,..) for a region. I also made an aerial image with SBuilderX which gives you coordinates for the image. I would like to align OSM data with the aerial image in QGIS. I'm trying to do that for a few hours and I don't have any success. I would very much...
  8. 0Artur0

    How to georeference an image?

    I'm also looking into this currently. What exactly do you mean by "set the CRS of QGIS"?
  9. 0Artur0

    P3D v4 Water mask discoloration

    Seriously, no matter what I do there's a difference in color where the photo scenery water is and where it's just landclass water. The color has nothnig to do with the photo scenery beneath water because I changed the "background" color several times but the color of the water always stayed the...
  10. 0Artur0

    P3D v4 Problem with seasons

    What do you mean by "Season = xxx"??? Isn't that supposed to be "Variation = xxx"?
  11. 0Artur0

    P3D v4 SbuilderX error when trying to compile objects

    When I try to compile objects in SBuilderX I get this error:"SBuilder - Globally Exception: Argument "Lenght" must be greater or equal to zero. This was an unexpected error that can lead to unpredictable results." and SBX closes. I placed 100s of objects and now I don't know what's the problem...
  12. 0Artur0

    P3D v4 Problem with seasons

    I understand. I'll try to arrange something. Those are some seriously huge files and resampling takes a long time so I didn't think anybody would bother. What about the code itself, does it look right?
  13. 0Artur0

    P3D v4 Problem with seasons

    I don't know, the ini looks fine to me but I guess I'm missing something?
  14. 0Artur0

    P3D v4 Problem with seasons

    When I'm trying to compile bgl with resample with different bmp's for seasons no photoreal scenery displays in sim. If I use the same ini file and just use one bmp and "Variation=All" parameter than everything works. What's the problem with my ini file? [Source] Type = MultiSource...
  15. 0Artur0

    P3D v4 Water mask discoloration

    What exactly do you mean by that? My main concern is the straight line instead of gradual blending. I don't think PS is making discoloration because PS water is different at some places yet the blue tint is the same all around.
  16. 0Artur0

    P3D v4 Water mask discoloration

    The photo-real extends way into the sea and it's already quite gradual. Why the straight line as there would be no gradual blending mask at all, that's what's bothering me.
  17. 0Artur0

    P3D v4 Water mask discoloration

    Well, that's what I already have from the beginning.
  18. 0Artur0

    P3D v4 Water mask discoloration

    Well, I will check the gradient but I think my water mask is by the rules. I saw a post where someone had exact same issue and the problem was that he was using URP - enhanced shaders addon. I'm using something similar, ENVSHADE. Maybe that's the problem here.
  19. 0Artur0

    P3D v4 Water mask discoloration

    I made a blend and water mask for photo scenery. Where the water blends with blending mask there is a clear line and water is slightly different color. My water and blending masks are blurred at the edges so I expected a gradual transition. Two questions. Is it possible to make the gradual...
  20. 0Artur0

    P3D v4 Problem with roads

    Just figured it out. No vector data over photo scenery. Duh! :)
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