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Search results

  1. Cobber

    aircraft carrier Lights on flightdeck

    ok mates, I did finally the lights; but which angle Have I to use? x=0; y=0 z=-155 ? a vasi has 3 degree if I remember but for an aircraft carrier? regards
  2. Cobber

    How to set up 3ds max 9 or 3ds max 2012

    @Juan86270 can you say 1.OS............. 2.3ds max version............. so may we will be able to help you and pls explain better your trouble regards
  3. Cobber

    Flightdeck with lights

    Hi guys, Now my 3ds max 9 works well so can you explain to me the steps to create a single light? I have: 1.created a single-poly flightdeck 2.created a planes :LIGHT_Green_01 3. created a texture named Halo_green now must I: 4.clone LIGHT_green_01? 5.link LIGHT_green_02 to light_green_01...
  4. Cobber

    How to set up 3ds max 9 or 3ds max 2012

    ok I will try tomorrow;in the mean time, I installed 3dsmax 2009 32bit for this version which steps I have to use? 1.OS: XP 2.3ds max 2009x32bit 3.D:\Programmi\Lockheed Martin\Prepar3D SDK 1.4.4747.0\Environment Kit\Modeling SDK\3DSM2009\Plugins 4.export file:..........
  5. Cobber

    How to set up 3ds max 9 or 3ds max 2012

    what I have: on my portable computer 1.OS wind7 2.3ds max 2012x64bit 3.H:\Program Files (x86)\Lockheed Martin\Prepar3D v2 SDK 2.2.10437.0\Modeling SDK\3DSM2012_x64\Plugins using aces tool and esp.1 exporter all works properly so thank you much I begin to see the light at the end of the...
  6. Cobber

    How to set up 3ds max 9 or 3ds max 2012

    Hi guys, I would like that somebody explains what to add as plugin to have a 3ds max working properly regards
  7. Cobber

    Gmax FSX attach points?

    anyway I used 3ds max 9 and pandasoft plugin as test: in user defined I have: and in object properties (see attached file) but when exported (see attached file) I do not have any effect so what I have to do.....where is the fault? may be pandasoft plugin (see wsmokewip011) not working well...
  8. Cobber

    Gmax FSX attach points?

    so will be fine to "define" which 3ds max you use and....more thanks
  9. Cobber

    Gmax FSX attach points?

    @tgibson : I'm not able to copy and past all which is written in user/defined (how can I do?) anyway here you have
  10. Cobber

    Gmax FSX attach points?

    OK 1.created BOX:named BOX_SMOKE with a black texture128x128 2.applied an effect to BOX_SMOKE and...... 3,exported:it WORKS finally thank you now pls can you write steps to design a light : it should be at least a rectangular yellow light (see light01) and second question: where can I find...
  11. Cobber

    Gmax FSX attach points?

    Unfortunally not to me; may be I make something wrong what I did: Using FSX_GMAX1.2 first of ALL: I created a friendly name for GUI :SMOKE than 1.created a plane:named SMOKE with a black texture128x128 2.cloned this one named SMOKE_01 3.linked SMOKE_01 to SMOKE 4.tried to apply an effect to...
  12. Cobber

    Gmax FSX attach points?

    Does anybody know if Gmax FSX attach points tool NOW work?? and where does GMAX write the XML file linked to the exported file? regards
  13. Cobber

    Flightdeck with lights

    anyway I have the same initial problem :I do not export effects both with GMAX and 3DS max where do I have to see to check?
  14. Cobber

    Flightdeck with lights

    you mean MCX ground poly wizard? How does this work? Anyway I continued : I changed Name to material as Light_Deck and I added effect as showed in the attached file but may be it is not sufficient; what I do not undestand is If: 1.I have to create a clone plane and link to my previous and why...
  15. Cobber

    Flightdeck with lights

    I changed the method after reading tutorials I made a single plane with this pivot I add a texture I reduce the opacity to 40 (not sure to reduce to 0 to have a transparent object in the game) the effect will be in the middle Is it correct?
  16. Cobber

    Flightdeck with lights

    Hi guys, I changed the method to add effects and I'm using GMAX for FSX I'm using what I did: 1.created a single-poly flightdeck 2.created 2 planes :LIGHT_LAND_01 and 02 3.linked LIGHT_LAND_02 to LIGHT_LAND_01 with both Z pivot directed in the opposite direction where the beam light...
  17. Cobber

    Flightdeck with lights

    today I exported my flght-deck (wip14) with flightsim DirectX plugin that comes with sdk NOW I have an effect but : The flight deck is upside down,(wip16.17.18) the yellow lights are in place andas z but rotated 180 deg (wip15) there is a texture that is not seen (that white....you see) If I...
  18. Cobber

    Flightdeck with lights

    about I had that flag before the import It seems that ALL poligons are Flipped second I do not know HOW....... so please explain to me what I have to do ciao PS I'm searching for 3ds max 2012 is it your version right?
  19. Cobber

    Flightdeck with lights

    you mean about dds for fsx or dxt1 or dxt3 in fs2004 ? IF not please can you link me to read stuff by myself? I put my ship in fs2004 and works fine to export her I used gw-exporter to have an OBJ first and MCX as next step to convert in MDL. unfortunally gw-exporter does not export effects...
  20. Cobber

    Flightdeck with lights

    question : is it possible to find your plugin for 3ds max 9? about your MCX may be I can help if I've understood your trouble with. Check your exporter setting in MCX options FSX material are? something as specular textures?
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