• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. W

    Asobo glTF extension import issue

    When I try to import any glTF using the v1.1.6 "Import-Export: Microsoft Flight Simulator glTF Extension" addon with Blender 3.1, I get the following error: "Extension MSFT_texture_dds is not available on this addon version" Has anyone run into this and found a solution? I am about ready to...
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    MSFS20 Blender Tutorial Animated Jetway HERE!

    I was able to get all animations other than the hood deployment working without having an armature. You definitely need the empties and the parent relationships though.
  3. W

    MSFS20 Blender Tutorial Animated Jetway HERE!

    Did something change on the process to import the SImObject to the sim? I don't get any compile errors when I build the package and it reads "4 Asset Groups Registered" which is the correct number including the jetway SimObject. However, the jetway is not in the list for SimObjects and there is...
  4. W

    Unable to build livery package

    I've tried searching on this, but all that seems to come up is about missing thumbnail and LOD export issues and neither apply to me. (I have the Content Info thumbnail in there and this is just a livery, no LOD/Model issues) - I'm pulling my hair out and could really use a quick point in the...
  5. W

    MSFS20 How to place taxiway hold short blinking light?

    I think there's an easier way to make the two blinking lights. Create a lightrow preset as below, and then place the light-row with only the two end points, and obviously "snap to vertices" option. This makes two blinking lights - one at each of the vertices that alternate back and forth on for...
  6. W

    MSFS20 Tagging/labelling Taxiways at Intersections

    Question for airport creators: When putting in taxiways, given the example below, what do you name the curved sections connecting the crossing taxiways (in this case A and B) - do you do 2& 4 as A for example and then 1 & 3 as B? Not label or tag them since A and B are already intersecting? Just...
  7. W

    Blank Gate Number Markings

    Solved this - It wasn't anything to do with the SDK. I thought I had removed the custom ground textures from the Real Taxiways mod, but I had not. Those seem to interfere with the built-in gate apron marking system.
  8. W

    Blank Gate Number Markings

    This is what it looks like in-sim. I am wondering now if those little dark spots at the top left are the markings and there's some weird text size issue.
  9. W

    Blank Gate Number Markings

    Good morning. I am wondering if this is a current SDK bug or just something weird going on with my install. When I add a number marking to a gate, all I get is a blank yellow square - no black gate number inside. I have the Name (e.g., "GATE_C") and Number (e.g.. "25") populated. They show up on...
  10. W

    Scaling Jetways

    Does anyone know if you scale a jetway, will it break the animation/connection to aircraft?
  11. W

    Jetway Link issue

    So I am doing my first airport with a couple of actual gates with jetways (KLBE). I am following BenneyBoy444's tutorial on YouTube, but when he adds the Jetway link to the parking spot, it auto connects to the jetway and modifies itself is he moves it around. No such thing is happening for me...
  12. W

    Trouble deleting tower at KBOS

    I should have replied on here. Yeah - that's basically what I did. Removing the MS generated building at the base of my model also took out the tower - apparently they are one building to MSFS. Took a lot of tweaking to kill those without getting the parking garage or the terminal buildings...
  13. W

    MSFS20 All LODs being rendered at once

    Am I reading the patch notes correctly that this is (at least temporarily) being undone for PC assets? Presumably, it will come back and the different LODs will be needed in the future?
  14. W

    Trouble deleting tower at KBOS

    So I have previously done some work on a regional airport and was able to delete and replace the tower with a blender model pretty easily. However, when I created a project for KBOS and selected "deleteAllControlTowers" - it doesn't actually delete the default tower. Just moves it and now I have...
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    MSFS20 Satellite Image Recently Hidden by Object/Polygon?

    Well, full points, Superspud. Apparently the update toggled the "Online Functionality" option. I was in the sim when I got notification about the updated packages. I wonder if that's why it happened to me.
  16. W

    MSFS20 Satellite Image Recently Hidden by Object/Polygon?

    So, I've been slowly noodling on a local airport that needed buildings, etc. When you spawned in, you could see the tops of the buildings via the satellite images, but the buildings weren't there. I have been building models in Blender and importing them to have accurate hangars, tower, etc...
  17. W

    MSFS20 Question about metallic map separate channels in MSFS material node tree

    Not sure if I was doing it wrong, or not. But in Materialize, it is looking for a smoothness map whereas the MSFS plugin needs a roughness. So, when I was in Materialize, I had to put the roughness map into smoothness which makes it look way too glossy in Materialize, but it will look correct in...
  18. W

    Taxiway Intersection and Apron Question

    Ahh - OK. I'll try that. Thank you both. Anyone have any thought on the first question around best practice for the curved lines at intersections?
  19. W

    Taxiway Intersection and Apron Question

    Understood, Chris. But the run-up area I am trying to replicate is rectangular, but with fairly rounded corners - both concave and convex. Building out of circles and rectangles seems problematic? Here's an example of what I am trying to build:
  20. W

    Taxiway Intersection and Apron Question

    So two questions on best practice when Taxiways intersect each other: 1) for the curved centerlines that connect a taxiway to the intersecting taxiway both on the left and/or right, do you make that an additional taxiway path or do you make that apron with a hand painted line? (Basically, is...
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