• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

animations

  1. Christian Bahr

    MSFS Animations and Conditions

    Hi! At this point I would like to share my experiences about animations that can be controlled by conditions. This should only be the beginning, the hope is that many new and good ideas will emerge from it :) Let's take a hunter's hide as an example. The hunter's hide has two animations...
  2. Y

    MSFS gear animation don't work in sim | please help

    I'm working on an aircraft and now I'm got to the part of wheels animation. I did the animation in blender and it does not work for me in the sim. <Component ID="GEARS"> <UseTemplate Name="ASOBO_GEAR_Center_Template"> <ANIM_NAME>GEAR_Center </ANIM_NAME> </UseTemplate> </Component> I put all...
  3. Jay Bloomfield

    MSFS Animations built in to the model vs. glTF animation file

    In the MSFS SDK, the Simple Aircraft sample has the animations included as part of the model and those animations are visible in MCX Animation Editor. The Bears and Airport Vehicles samples have the animations as separate glTF files. What is the advantage of the latter approach to animations? I...
  4. C

    MSFS msfs cant find animation in my model

    Newbie question: I've created a radar tower for my scenery and I have to get the radar to turn as seen here: blender render of radar tower but when I put the model into Msfs this is what I get: and this is the xml for the radar tower: and this is the model name with the animation: anyone...
  5. Losco Nosciuto

    MSFS Weather Station animation

    Good afternoon gents! I've been fiddling around with Blender today and I decided to create my first SimObject. it is a Weather Station I've looked at the sample Windsock and since I know nothing about programming or XMLs, I got mentally stuck. I created an NLA track with my Animation (360...
  6. chxry

    P3D Aircraft Developer

    I'm in a team making a study level A350 for P3DV5 and possibly FS2020. We have some models, textures and sounds currently although we need someone who has developed with the P3D SDK already to help us with getting it into the sim and making things like panels and systems work. We are currently...
  7. D

    Modelling and animation

    Hi all guys, I've already tried to look for this kind of "problem" but I didn't manage to find a thread about this. I'm just getting into modelling and animation for P3D v4.4 and I use Blender 2.82 with MCX 1.4.0. I already managed to put 3d object into already existing planes butI got some...
  8. Deano1973

    Visibility tags breaking animations - solution!

    Hi folks, While working in Blender, using Blender2FSX, I came across a solution to an oft-found problem where adding visibility conditions ( in my case, weapons and their pylons ) would break animations ( in my case, the catapult launch bar ). In brief, the solution was that all...
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