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MSFS20 Animations built in to the model vs. glTF animation file

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In the MSFS SDK, the Simple Aircraft sample has the animations included as part of the model and those animations are visible in MCX Animation Editor. The Bears and Airport Vehicles samples have the animations as separate glTF files. What is the advantage of the latter approach to animations? I read Khronos' explanations, but I still don't get it.:confused:
 
I guess it might be easier if all levels of detail need the same animation. Then you only need to define it once.
 
MCX doesn't support such animations specified in a separate file yet, I should probably check that out :)
 
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