Deano1973
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Hi folks,
While working in Blender, using Blender2FSX, I came across a solution to an oft-found problem where adding visibility conditions ( in my case, weapons and their pylons ) would break animations ( in my case, the catapult launch bar ).
In brief, the solution was that all visibility-conditioned objects were required to be parented - once this was done, the launch bar once again animated without issue. I have no idea why this would happen and can only assume it is some kind of minor bug. Interestingly, visibility-controlled tie-down chains did not affect the launch bar.
I parented the weapons to the pylons, and the pylons to the wings ( each had differing visibility conditions; pylon visibility, and individual weapon visibilities depending on type ). Problem solved.
While this will not assist in ModelConverterX conversions of older airplanes ( which requires re-importing to overcome the issue ) I thought it worth sharing here to avoid further hair-pulling for folks on future projects
While working in Blender, using Blender2FSX, I came across a solution to an oft-found problem where adding visibility conditions ( in my case, weapons and their pylons ) would break animations ( in my case, the catapult launch bar ).
In brief, the solution was that all visibility-conditioned objects were required to be parented - once this was done, the launch bar once again animated without issue. I have no idea why this would happen and can only assume it is some kind of minor bug. Interestingly, visibility-controlled tie-down chains did not affect the launch bar.
I parented the weapons to the pylons, and the pylons to the wings ( each had differing visibility conditions; pylon visibility, and individual weapon visibilities depending on type ). Problem solved.
While this will not assist in ModelConverterX conversions of older airplanes ( which requires re-importing to overcome the issue ) I thought it worth sharing here to avoid further hair-pulling for folks on future projects
