• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

asobo

  1. FrancisJohannes

    MSFS PAID JOB: IN NEED OF DEFAULT-AIRCRAFT GLASS COCKPIT GAUGES MODDER

    PAID JOB: IN NEED OF DEFAULT-AIRCRAFT GLASS COCKPIT MODDER We need a reliable, confident, and successful individual who can manipulate default FS20 (Flight Simulator 2020) aircraft GLASS COCKPIT GAUGES of the Asobo planes. This is for current and future projects. This is a paid job. Paid per...
  2. Md Alavi

    MSFS Increase emissive bloom in Blender Asobo GLTF exporter?

    Hello everyone, today I switched to asobo GLTF exporter from Blender2MSFS exporter. I am looking for the setting which increase the bloom effect in emmiting object, eg-ramp lights. In blender2MSFS exporter you could override the emissive value to more than 1 to achieve the bloom effect as shown...
  3. FrancisJohannes

    MSFS Asobo Aircraft Submodel exporting

    Hello, I learned to add decals to the Asobo A320neo. But, I wonder, what are the exact steps for me to export it properly. I've spend days in trial and error... I first learned about it here...
  4. FrancisJohannes

    MSFS Regarding the ASOBO A320 [A320NEO_AIRFRAME_RIBBONS_ALBD.PNG] [solved]

    Hello, I don't think this is a technical question for a problem, yet I wonder if someone has the time to answer this question. I placed rivets on the A320NEO_AIRFRAME_RIBBONS_ALBD.PNG but do not appear in the sim. Even after trying to change the values in the .JSON file for the...
  5. F

    MSFS How to add custom behaviors to switches in MSFS?

    For most of the switches that I am using for the addon aircraft I am making, I can use the asobo templates. But what about the ones that asobo doesn't have? How would I have a custom behavior model? Any help would be appreciated. Thanks
  6. Devinci

    MSFS `bufferView` nor `uri` compiler error

    Hello, I've been trying to compile ModelLib library since yesterday and I've been getting this same error. I'm using the latest Asobo exporter with Blender 3.1 Failed to load model data: 'Neither required `bufferView` nor `uri` defined for image[0] name = "Devinci_Tower_EMISSIVE.png" ' Does...
  7. K

    MSFS Making wingtip strobe bulb visible (Asosbo A320neo)

    Hello friends, hello FSD team, :) Thanks for accepting me as a member. I did look for where to place this query as it involves tweaking an existing stock plane. Hope its okay here. Background I have flown extensively as a passenger on real world A320neo flights and I always get the window...
  8. Q

    About the dreaded Exception code: 0xc0000005

    I've been getting this error after the latest "patch", among many others (the control sensitivity is a disaster now) but I want to focus on the topic now. Foreword: since we are developers here, and I suppose that many have active developer background (not scenery/aircraft development, I mean...
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