gimp

  1. Pyscen

    GIMP: Creating "Specular" Maps v3.80

    GIMP: Creating "Specular" Maps v3.80 for FSX (FSX: SE) & P3D. A PDF file containing instructions for GIMP v2.10.xx Only. How to... Creating Specular Map using material masks with the addition of keyboard shortcuts Photo Editor GIMP (v2.10.10 and later): None [An internal version of DDS...
  2. Pyscen

    GIMP: Creating Normal/ "Bump" Maps v3.70

    GIMP: Creating Normal/ "Bump" Maps v3.70 for FSX (FSX: SE) & P3D. A PDF file containing instructions for GIMP v2.10.xx Only. How to... Create a Normal/ Bump Maps with (diffuse maps) or without (albedo maps) directional light information. Keyboard shortcuts added. GIMP (v2.10.14 & Later)...
  3. Pyscen

    GIMP: Preparing the 6 EM Textures (Preface) v1.4

    GIMP: Preparing the 6 Environment Maps (EM) Textures v1.4 for FSX, FSX: SE, and P3D. PDF file containing instructions for GIMP. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). Note: In versions P3D v3.1 and later, if the user has the “Dynamic...
  4. Pyscen

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v1.6

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v1.6 for FSX, FSX: SE, and P3D. PDF file containing instructions GIMP v2.10.xx & GIMP v2.8.xx Only. Note: In versions P3D v3.1 and later, if the user has the “Dynamic Reflection” set at “Low” or higher, none of your Environment Maps (EM)...
  5. Pyscen

    GIMP: Making a 'Balanced' Texture v2.70

    GIMP: Making a 'Balanced' Texture v2.70 (.pdf) for FS9, FSX (FSX: SE) & P3D. A PDF file containing instructions for v2.10.xx Only. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map. GIMP (v2.10.10 & Later): ⦁ None [An...
  6. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.50

    GIMP: Creating "Ambient Occlusion" (AO) Maps v2.50 for FS9, FSX (FSX: SE) & P3D. A PDF file containing instructions for v2.10.xx Only. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator version). Keyboard...
  7. S

    Bump map and Specular map creation

    I cannot follow the instructions given in fsdeveloper wiki to create a normal map. How to save it in fsx format and how to change the channel colour in gimp?
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