gimp

  1. Pyscen

    GIMP: Creating "Specular" Maps v3.80

    GIMP: Creating "Specular" Maps for FSX (FSX: SE) & P3D. A PDF (currently v3.80) file containing instructions for GIMP v2.10.xx (64-bit) Only. How to... Creating Specular Maps using material masks with the addition of keyboard shortcuts. GIMP (v2.10.10 & Later): ⦁ GIMP-DDS Plugin (64-bit...
  2. Pyscen

    GIMP: Creating Normal/ "Bump" Maps v3.70

    GIMP: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D. A PDF (currently v3.70) file containing instructions for GIMP v2.10.xx (64-bit) Only. How to... Create a Normal/ Bump Maps with (diffuse maps) or without (albedo maps) directional light information. Keyboard shortcuts added. GIMP...
  3. Pyscen

    GIMP: Preparing the 6 EM Textures (Preface) v2.0

    GIMP: Preparing the 6 Environment Maps (EM) Textures for FSX (FSX: SE) and P3D. A PDF file (currently v2.0) containing instructions for v2.10.xx (64-bit) Only. How to... prepare the 6 directional textures that will make up the Environment Map (EM). You will not be using the GIMP DDS Plugin...
  4. Pyscen

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v2.0

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) for FSX (FSX: SE) and P3D. A PDF (currently v2.0) containing instructions GIMP v2.10.10 (& Later) Only. How to... complete the Environment Map (EM) by using the 6 directional textures made within the Preface. GIMP (v2.10.10 & Later)...
  5. Pyscen

    GIMP: Making a 'Balanced' Texture v2.70

    GIMP: Making a 'Balanced' Texture (.pdf) for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.70) file containing instructions for v2.10.xx (64-bit) Only. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map. GIMP (v2.10.10 &...
  6. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.50

    GIMP: Creating "Ambient Occlusion" (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.50) file containing instructions for v2.10.xx (64-bit) Only. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  7. S

    Bump map and Specular map creation

    I cannot follow the instructions given in fsdeveloper wiki to create a normal map. How to save it in fsx format and how to change the channel colour in gimp?
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