• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

gimp

  1. Ronald

    FSX [SOLVED] FSX - (Noob) - Cockpit panel "Repaint Challenge"

    Background on this project is to re-create an "As-real-as-it-can-be-simulated" copy of the Robin Dr400 "PH-SVT" of Vliegclub Rotterdam" - https://www.jetphotos.com/registration/PH-SVT 1 - As free FSX "base materials" I've chosen these fine free Rikoooo Robin download packages: -...
  2. A

    DDS parameters in GIMP

    Hi, Recently I upgrade my pc, then I downloaded the last GIMP, it now that have to export dds format. I don't know that parameters use there, any idea? this flip automatically the image? Is best use DXTBmp? I searched here, but not much info about...
  3. Pyscen

    GIMP: Creating "Specular" Maps v4.0

    GIMP: Creating "Specular" Maps for FSX (FSX: SE) & P3D. A PDF (currently v4.1) file containing instructions for GIMP v2.10.xx (64-bit) Only. How to... Creating Specular Maps using material masks with the addition of keyboard shortcuts. GIMP (v2.10.20 & Later): ⦁ None - Additional Plugins not...
  4. Pyscen

    GIMP: Creating Normal/ "Bump" Maps v4.0

    GIMP: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D. A PDF (currently v4.0) file containing instructions for GIMP v2.10.32 (64-bit) and later.. How to... Create Normal/ Bump Maps with (diffuse maps) or without (albedo maps) directional light information. Instructions included for the...
  5. Pyscen

    GIMP: Preparing the 6 EM Textures (Preface) v2.1

    GIMP: Preparing the 6 Environment Maps (EM) Textures for FSX (FSX: SE) and P3D. A PDF file (currently v2.2) containing instructions for v2.10.xx (64-bit) Only. How to... prepare the 6 directional textures that will make up the Environment Map (EM). Keyboard Shortcuts included. You will not...
  6. Pyscen

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v2.1

    GIMP: Creating (Cubic) Environment Maps (Part 1) for FSX (FSX: SE) & P3D. A PDF file (currently v2.2) containing instructions for v2.10.xx Only. How to... complete the Environment Map (EM) by using the 6 directional textures made within the Preface. Keyboard Shortcuts Included. Photo Editor...
  7. Pyscen

    GIMP: Making a 'Balanced' Texture v2.70

    GIMP: Making a 'Balanced' Texture for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.80) file containing instructions for v2.10.xx (64-bit) Only. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map. GIMP (Before v2.10.20): ⦁...
  8. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.50

    GIMP: Creating "Ambient Occlusion" (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for v2.10.xx (64-bit) Only. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  9. S

    Bump map and Specular map creation

    I cannot follow the instructions given in fsdeveloper wiki to create a normal map. How to save it in fsx format and how to change the channel colour in gimp?
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