• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

object

  1. H01VE

    Sabreliner 65 static

    ready for that IMPOUNDED or DERELICTED look and just under 6k polys loved to do this one here among some friends
  2. jpfil

    MSFS Simple effect attach

    Hi, Is there a way to attach an FS2020* effect to an object**? Not editing effect, but simply attach. * Present in C:\Users\Proprio\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Official\OneStore\fs-base-effects-legacy\effects folder ** Present in my...
  3. Christian Bahr

    MSFS Animated Ground Traffic - PathFollow Animation Object

    Hi! I am currently in the process of creating animated ground traffic for the Dortmund Airport project. Something occurred to me and I asked myself whether it was recently possible to use the MSFS SDK to program ground vehicles so that they collide with other objects. And so I then placed an...
  4. A

    Original Airport Objects Not Being Deleted

    Hi Its SDK 0.9.0.0 and I still cannot delete all of a standard airport. The taxiway edge lights and the wind socks just will not delete. Tried everything, nothing works. My "Airport" have all the ticks to delete every object tickets, my polygone to delete all the building is intact and i've...
  5. J

    Is it possible to Export OBJECT files from BGL Formatted

    Hello. I want to export some scenery objects which have been converted to BGL format already, to further inspect them in other programs (sketchup, blender, etc.). Is there a possibility to "recover" the already formatted files? I don't even have FSX and I don't know a lot about it. Can...
  6. Leo2789

    Cooling Tower Steam Stack 1.00

    A simple but neat effect that consists of a large steam stack, the likes of which you would see coming out of a Powerplant Cooling tower. You can use it for whatever you like, though it was created to be used with FS9's "Nuclear powerplant" library object, so it's 'tailored' for it. Place it at...
  7. T

    FSX [SOLVED] Texture not showing in FSX

    Hi I placed some objects with ADE and now I saw that every face that has the "Materials.dds" texture is not appearing in FSX. Though in the MCX everything is shown correctly. There even is a special thing with the approach lights. You have to distance from the object to see it. With the...
  8. RicherSims

    P3D v3 [SOLVED] Custom Autogen Objects do not show up. Suppress Vegetation.

    I've noticed issues with calling custom autogen objects from P3Ds default.xml. They simply do not show up and also supress all autogen vegetation within the same cell. Below is a scenery that I created for FSX with custom lightpoles and vehicles called via the default.xml. Works fine (light...
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