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Is it possible to Export OBJECT files from BGL Formatted

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germany
Hello.

I want to export some scenery objects which have been converted to BGL format already, to further inspect them in other programs (sketchup, blender, etc.).

Is there a possibility to "recover" the already formatted files?

I don't even have FSX and I don't know a lot about it.

Can anyone help me please? :)
Thanks
 
Yes, you can do it with my ModelConverterX tool.

Be aware that you need to be the author of the objects to be allowed to use them in other places.
 
I've asked them. They said if I'm able to do that, I'm fine.

Would you send me a link for a tutorial,etc. for that? I'll get into it today.

THANKS!
 
Hey, the models are one 'planes' rather than objects (eg. screenshot).

Is there a way to make them usable for 3D building programs?
The extension is .obj by the way.
1561237387118.png
 
actually, the developer of that BGL has made them like that (2D planes placed together) to win some performance and to get them in blender or any other programme, just click export and select the format then import in your 3D program :)
 
is it also possible to import a BGL if i had only f.e. the
"model.bgl" and the texture folder with the textures DDS itself?
 
Yes, MCX can read bgl files with models.
 
Hmmm, not really. Just click import and select the file.

What kind of issue do you encounter?
 
So import the ModelLib.bgl file into MCX.
and than this comes as issues:
:yikes:
23:42 ModelConverterX Warning Error while loading modeldef.xml file
23:42 BGLXReader Information Starting reading of file C:\Users\username\Downloads\house\scenery\mycompany\modelLib.BGL
23:42 BGLXReader Information Starting reading of file C:\Users\username\Downloads\house\scenery\mycompany\modelLib.BGL
 
Hi,

The first is a warning about the modeldef.xml file, you can ignore that one if you only work with MSFS.

It is weird that you get the message about starting to read twice. Does the program get stuck after that? Normally should should get a message later that reading has finished and then the models show on screen.

Which version of MCX are you using?
 
Hi,

The first is a warning about the modeldef.xml file, you can ignore that one if you only work with MSFS.

It is weird that you get the message about starting to read twice. Does the program get stuck after that? Normally should should get a message later that reading has finished and then the models show on screen.

Which version of MCX are you using?

sorry my mistake, thats whats come up:
10:11 ModelConverterX Warning Error while loading modeldef.xml file
10:11 BGLXReader Information Starting reading of file C:\Users\username\Downloads\house\scenery\mycompany\modelLib.BGL
10:11 BGLXReader Information Read 0 object models, 0 object placements, 0 effect placements

i've tested to import old FSX model, so there was no problems.

use vers 140
 
Hi,

Version 1.4 can not read MSFS files, you need to use the development release (version 1.5) for that.
 
Hi Arno:

I am trying to understand why several MSFS-2020 users in addition to me cannot see a Green light on this model (only a White light is visible Day / Night).

Reflections in Green or White do show on the tower and aircraft surfaces when viewed at Night from the required angle of view, but no 'light' object.

I know of only (1) person thus far who claims to be able to see the Green 'light' object (...as well as being able to see Reflections in Green or White).

ade_lom_msfs_rotatingbeacon-tower-jpg.71618



When I attempt to import the source BGL into MCX version 1.5x (April 1st, 2021 Dev.Rel.), this is the result:


mcx_import_asobo_props_bgl-jpg.71619



Assuming you did not intend an "April Fool's Day" joke, why does MCX v1.5x Development Release not import 3D models from the above BGL ? :scratchch


FYI: I wanted to import this 3D model in MCX and export it as a *.OBJ and/or *.DAE or *.3DS.

Then I wanted to import this 3D model into Blender etc. for study / troubleshooting as to why some cannot see the Green 'light' object in MSFS-2020.

Thanks in advance for your explanation of what may be necessary to successfully import / export this 3D model via MCX v1.5x for study / troubleshooting.


GaryGB
 

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Hi,

I don't know, I'll try to load it tonight on my machine.

Be aware that exporting as obj or 3ds will loose any light information. So you better examine the structure in the MCX hierarchy editor.

Also be aware that in MSFS lights in the model only shine on objects and the environment, but they don't show a visible dot like in fsx. For that you need to add geometry.
 
Thanks for the reply, Arno.

IIUC Collada *.DAE may work as a 3D model export format that preserves all geometry, mapped Materials with Material Properties, and proprietary Asobo MSFS-2020 extension parameter values ? :scratchch

Is that Collada *.DAE export generated via your own legacy MCX converter code, or instead only if generated by MCX via the ASSIMP converter engine ?


IIRC, to export proprietary Asobo MSFS-2020 extensions onto Khronos' *.glTF format, one must output a *.glTF with a *.BIN version of a MSFS 3D model.

AFAIK, if Collada *.DAE may work as a 3D model export format that preserves all geometry, mapped Materials with Material Properties, and proprietary Asobo MSFS-2020 extension parameter values, one might anticipate that MCX is able to:

* De-compile the above cited "RotatingBeacon_Tower" 3D model internally from the above cited Asobo_Props.BGL

* Display the above cited "RotatingBeacon_Tower" 3D model in the 3D preview

* List all proprietary Asobo MSFS-2020 extension parameter values in the Material Editor

...regardless of whether the above cited "RotatingBeacon_Tower" 3D model is intended to be subsequently exported as either a:

* Asobo *.glTF with a *.BIN

...or:

* Collada *.DAE version of a MSFS 3D model

IIUC, that *.DAE includes source code that enables re-creating such Asobo MSFS-2020 extensions if output as a Asobo MSFS-2020 *.glTF with a *.BIN.

[EDITED]

Considering Christian Bahr's post here:


...would *.FBX also work to preserve such Asobo MSFS-2020 extensions if subsequently output as a Asobo MSFS-2020 *.glTF with a *.BIN ? :rolleyes:


Is there special setting(s) which must be utilized within the current build of MCX to enable proper functionality when processing the above cited "RotatingBeacon_Tower" 3D model from Asobo_Props.BGL, or must we instead await release of a fully functional updated development version of MCX v1.5x ? :coffee:

[END_EDIT]

Thanks again for looking into this apparent failure of MCX to import the "RotatingBeacon_Tower" 3D model from the above Asobo_Props.BGL. :)

GaryGB
 
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