Thanks for the reply, Arno.
IIUC Collada
*.DAE may work as a 3D model export format that preserves all geometry, mapped Materials with Material Properties, and proprietary Asobo MSFS-2020 extension parameter values ?
Is that Collada
*.DAE export generated via your own legacy MCX converter code, or instead only if generated by MCX via the ASSIMP converter engine ?
IIRC, to export proprietary Asobo MSFS-2020 extensions onto Khronos'
*.glTF format, one must output a
*.glTF with a
*.BIN version of a MSFS 3D model.
AFAIK, if Collada
*.DAE may work as a 3D model export format that preserves all geometry, mapped Materials with Material Properties, and proprietary Asobo MSFS-2020 extension parameter values, one might anticipate that MCX is able to:
* De-compile the above cited "
RotatingBeacon_Tower" 3D model internally from the above cited
Asobo_Props.BGL
* Display the above cited "
RotatingBeacon_Tower" 3D model in the 3D preview
* List all proprietary Asobo MSFS-2020 extension parameter values in the Material Editor
...regardless of whether the above cited "
RotatingBeacon_Tower" 3D model is intended to be subsequently exported as either a:
* Asobo
*.glTF with a
*.BIN
...
or:
* Collada
*.DAE version of a MSFS 3D model
IIUC, that
*.DAE includes source code that enables re-creating such Asobo MSFS-2020 extensions
if output as a Asobo MSFS-2020
*.glTF with a
*.BIN.
[
EDITED]
Considering Christian Bahr's post here:
It took a while, but with a good tip from @SimArc & @Paul Domingue here in the FSDeveloper Forum it worked - the Bahrometrix Living People have finally made it into the MFS :-) If anyone is interested in how to bring animated objects into the MFS, they can read it here...
www.fsdeveloper.com
...would
*.FBX also work to preserve such Asobo MSFS-2020 extensions
if subsequently output as a Asobo MSFS-2020
*.glTF with a
*.BIN ?
Is there special setting(s) which must be utilized within the current build of MCX to enable proper functionality when processing the above cited "
RotatingBeacon_Tower" 3D model from
Asobo_Props.BGL, or must we instead await release of a fully functional updated development version of MCX v1.5x ?
[
END_EDIT]
Thanks again for looking into this apparent failure of MCX to import the "
RotatingBeacon_Tower" 3D model from the above
Asobo_Props.BGL.
GaryGB