• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

transparency

  1. E

    How to use Alpha Mask to make a fence partly transparent.

    Hi I am trying to make a partly full transparent lattice fence in Blender for export to MSFS. I have version 1.3.3 of the exporter and 3.6.12 of blender. I have used a PBR material from Texture.com with name StretchedFence_Old_2K I used the albedo, metallic, roughness, normal and alpha png:s...
  2. C

    Transparent texture visible in fog

    Hey everyone, just noticed that my transparent light texture is visible in the fog Maybe I did something wrong in MCX? Any ideas?
  3. Md Alavi

    Weird artefacts can be seen through the transparent PBR glass texture

    Anyone knows why the back side of the pbr glass texture is giving out those black triangulation artefact PS- I had created this texture using substance painter
  4. SleeveValve

    MSFS20 Missing Transparency in Blurred Propeller

    Hi all, I have the albedo map from the default Cessna 152 propeller mapped onto a low-poly, rather lentil-shaped mesh for my blurred prop. It appears with transparency (though no gradation?) in Blender, but shows up as an opaque disk, albedo applied, in the sim! I'm using the MSFS Standard...
  5. Rotornut44

    Internal modeling not visible through semi-transparent texture.

    Hello. I have been building a greenhouse model off and on over the last few days. The model I have designed is a metal frame greenhouse with what is suppose to be a plastic cover over the entire metal frame. (The frame is just a 2D texture) I have added an alpha channel to my single texture...
  6. RicherSims

    P3D v4 Transparency.... again!.... (Transparent objects behind other Transparent Objects)

    In the image above, the foreground object is glass on a bridge to a jetway. The background object consists of a fully opaque glass material and a partly transparent material for the terminal walls. As you can see any transparent material behind the bridge glass disappears. Funny thing is, this...
  7. A

    P3D v4 Help me with understanding of Material Alpha Test and transparency

    Hello everyone! Guys, firstly, please watch this video Then look at the screenshots, and you will clearly see 2 problems here. And if you know how i can get rid of them, please, help me. I'm fully confident it's something about material propreties, something about transparency and material...
  8. Rotornut44

    MCX - Some parts invisible behind transparent glass. (Solved)

    Good evening, I have been working on a static Super Cub model for one of my sceneries. The model itself is a low poly model that I purchased from CG Trader. The person who created the base model only made it with one seat and an open internal fuselage, so I took it upon myself to add a second...
  9. J

    FSX:SE Transparency issue with objects behind

    Hi, I'm facing a well known issue with transparency : other objects (and airplanes) behind my transparent object doesn't show. I work on Blender and the great MCX. There are a lot of topics dealing with that, talking about setting parameters in MCX...
  10. M

    FSXA GDI+ Transparency

    Hi folks. You guys are always wonderful and have helped me out a lot in the past. Here's my current issue: I'm designing my first GDI+ gauge, it's a gunsight. For now, it's on a 2D panel. I followed pretty closely the Microsoft sample code for the "transparent gauge." So far so good, I draw...
  11. M

    Taxiway edge transparency problem

    Hi All, I have searched high and low for what I'm doing wrong but can't seem to figure it out. I am in P3D and want to create a more realistic irregular edge to an apron and blend it into the underlying photo background. But I am ending up with a gray (or black) line beyond the edge of the...
  12. Pyscen

    FSXA Reflection slot?

    Arno,... reading the subtitle on the "Use Global environment map as reflection" slot: It reads "This enables the global reflection texture or environment map. If this is unchecked and a custom environment map is used (in the reflection texture slot), then that will be used for reflection." I...
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