Rotornut44
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Hello.
I have been building a greenhouse model off and on over the last few days. The model I have designed is a metal frame greenhouse with what is suppose to be a plastic cover over the entire metal frame. (The frame is just a 2D texture) I have added an alpha channel to my single texture sheet to allow for transparency where needed. Although the transparency now seems to be in place, it doesn't seem to be fully transparent as I can't see any of the structures inside.
I have tried playing around with Alpha Test in the MCX material properties. (I was only able to achieve complete transparency with this method, which is what I don't want.) I also cut out a few of the transparent areas on the model and made them their own poly with their own texture. However, I'm running into the exact same issue as before.
All faces are textured and oriented in the correct directions. Any ideas as to what I could be missing?
I have done transparent 2D railings and such before, but this is the first model I have done where I want to see the 3D internals through a transparent texture. I figure it has to be a priority issue, but then again, I figured to separate "window panes" would be the solution to this..
I have been building a greenhouse model off and on over the last few days. The model I have designed is a metal frame greenhouse with what is suppose to be a plastic cover over the entire metal frame. (The frame is just a 2D texture) I have added an alpha channel to my single texture sheet to allow for transparency where needed. Although the transparency now seems to be in place, it doesn't seem to be fully transparent as I can't see any of the structures inside.
I have tried playing around with Alpha Test in the MCX material properties. (I was only able to achieve complete transparency with this method, which is what I don't want.) I also cut out a few of the transparent areas on the model and made them their own poly with their own texture. However, I'm running into the exact same issue as before.
All faces are textured and oriented in the correct directions. Any ideas as to what I could be missing?
I have done transparent 2D railings and such before, but this is the first model I have done where I want to see the 3D internals through a transparent texture. I figure it has to be a priority issue, but then again, I figured to separate "window panes" would be the solution to this..