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Hi there,
I have updated my 3DS Max version to 2017 recently. I also updated my Prepar3D to V 4.5.
So I installed the latest SDK as well to use the new gamepack in 3DS Max.
Here's my issue:
I cannot export my existing scenery project to x-files, althought the setup seems to work generally.
In detail: I tried to export a groundplane I have already created as a X-file to work with it in MCX. The export window appears as usual, but during the export process a warning window pops up to tell me that an error has occoured- and 3DS Max finally crashes.
I did a test. I created a simple cube, assigning a Prepar3D material (just a color), added GUID etc. and well- that worked so far.
My groundplane has worked well before updating my setup. Now what could be the point? I've also manually changed the assigned materials to "Prepar3D" (although they had already been ones).
That's quite annoying because I have nearly finished the project and now, so close to the end such a thing....
Any help highly appreciated!!!
Best,
Arne
I have updated my 3DS Max version to 2017 recently. I also updated my Prepar3D to V 4.5.
So I installed the latest SDK as well to use the new gamepack in 3DS Max.
Here's my issue:
I cannot export my existing scenery project to x-files, althought the setup seems to work generally.
In detail: I tried to export a groundplane I have already created as a X-file to work with it in MCX. The export window appears as usual, but during the export process a warning window pops up to tell me that an error has occoured- and 3DS Max finally crashes.
I did a test. I created a simple cube, assigning a Prepar3D material (just a color), added GUID etc. and well- that worked so far.
My groundplane has worked well before updating my setup. Now what could be the point? I've also manually changed the assigned materials to "Prepar3D" (although they had already been ones).
That's quite annoying because I have nearly finished the project and now, so close to the end such a thing....
Any help highly appreciated!!!
Best,
Arne
