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Hi all,
Still looking for the perfect lighthouse beam, modelled with a rotating solid object instead of a light effect (not convenient for this purpose, see other posts).
I have come to a point where my (dusk/dawn) night texture rendition is satisfactory (looks nearly transparent but still bright enough) but I still have problem with day time.
Whatever my settings, and because it is an object, the beam is still slightly visible during daytime. Even if it is faint, it stays visible and thus not realistic.
My idea to solve the problem was to apply a night texture (the one I have made which displays perfect) but no day time (diffuse) texture. But that is not possible; there MUST be a diffuse texture present, if not a solid color will by applied.
So what would you suggest for a day time diffuse texture to remain totally invisible?
Still looking for the perfect lighthouse beam, modelled with a rotating solid object instead of a light effect (not convenient for this purpose, see other posts).
I have come to a point where my (dusk/dawn) night texture rendition is satisfactory (looks nearly transparent but still bright enough) but I still have problem with day time.
Whatever my settings, and because it is an object, the beam is still slightly visible during daytime. Even if it is faint, it stays visible and thus not realistic.
My idea to solve the problem was to apply a night texture (the one I have made which displays perfect) but no day time (diffuse) texture. But that is not possible; there MUST be a diffuse texture present, if not a solid color will by applied.
So what would you suggest for a day time diffuse texture to remain totally invisible?





