A380-800 Modeling Issue

#1
Hola Guys, I'm still not sure really on the right section for this as I assume this is the most active and relavant area for my issue, Ive been to fsdeveloper before about my A350 model which has since then been completed however im running into an issue again of denting when I knife project my plane windows on. The knife project creates these dents and sharp edges around the area which looks unpleasant, ive checked for many solutions but still haven't found any from anyone elses threads, maybe im not looking right. If anyone knows or has links to where I can find my solution that would be great. Ive attached screenshots of the affected area and wireframe as well as a small preview of the plane itself(Wings are modified slightly on the curve). Thanks
 

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Heretic

Resource contributor
#2
Retriangulate or further subdivide the area around the windows. Making cutouts produces lots of narrow triangles and thus smoothing artifacts.
 
#4
Subdivide the fuselage by slicing vertically either side of the windows. Is there any reason why you are cutting out all the passengers windows? most airliner developers use textures to represent passenger windows.

Screenshot_12.png


This is an example of what is meant by subdivision.
 
#5
Due to the particular game its for I basically need to cut the doors and windows out as its the requirement for their virtual airline. and Ok thanks will do.
 

gfxpilot

Resource contributor
#6
Samzinoboss, just a question on this continued window issue. Why are you cutting out the final window shape directly out of the fuselage? Would it not have been easier to have used cut loops vertical and horizontal or as Pauljc recommends subdivisions thus making a square where each window will appear (remembering that a380 windows differ in size on the top deck to lower deck, if i remember rightly).

Then with "squares formed" create a window panel in a separate blender file that way you make two windows only. Then import to the main file,delete the square face on the fuselage and replace with the window construction. That takes removes the multiple vertices on the fuselage. You group each window size for future adjustment.

http://patentimages.storage.googleapis.com/pages/US5988566-1.png


That link has a window (fig1) which may help in the planning/example as a background image. Once the windows complete and inset, join the edges of the frame to the fuselage.

The other option is to cheat and remove all windows basing the argument on the fact that for 2019 Airbus are going to finalise their plan to mount curved screens on the passenger side of internal fuselage run from externally mounted camera. And then cite

https://www.dailymail.co.uk/travel/...indows-passengers-tap-learn-sights-below.html

:)
 
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#8
Samzinoboss, just a question on this continued window issue. Why are you cutting out the final window shape directly out of the fuselage? Would it not have been easier to have used cut loops vertical and horizontal or as Pauljc recommends subdivisions thus making a square where each window will appear (remembering that a380 windows differ in size on the top deck to lower deck, if i remember rightly).

Then with "squares formed" create a window panel in a separate blender file that way you make two windows only. Then import to the main file,delete the square face on the fuselage and replace with the window construction. That takes removes the multiple vertices on the fuselage. You group each window size for future adjustment.

http://patentimages.storage.googleapis.com/pages/US5988566-1.png


That link has a window (fig1) which may help in the planning/example as a background image. Once the windows complete and inset, join the edges of the frame to the fuselage.

The other option is to cheat and remove all windows basing the argument on the fact that for 2019 Airbus are going to finalise their plan to mount curved screens on the passenger side of internal fuselage run from externally mounted camera. And then cite

https://www.dailymail.co.uk/travel/...indows-passengers-tap-learn-sights-below.html

:)
Yes Yes this might just work indeed. I'll give it a try as soon as im free and send an update.
 
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