• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

A380-800 Modeling Issue

Messages
8
Country
england
Hola Guys, I'm still not sure really on the right section for this as I assume this is the most active and relavant area for my issue, Ive been to fsdeveloper before about my A350 model which has since then been completed however im running into an issue again of denting when I knife project my plane windows on. The knife project creates these dents and sharp edges around the area which looks unpleasant, ive checked for many solutions but still haven't found any from anyone elses threads, maybe im not looking right. If anyone knows or has links to where I can find my solution that would be great. Ive attached screenshots of the affected area and wireframe as well as a small preview of the plane itself(Wings are modified slightly on the curve). Thanks
 

Attachments

  • Screenshot_3.png
    Screenshot_3.png
    54.7 KB · Views: 523
  • Screenshot_6.png
    Screenshot_6.png
    168.2 KB · Views: 452
  • Screenshot_8.png
    Screenshot_8.png
    67.4 KB · Views: 503
  • Screenshot_9.png
    Screenshot_9.png
    32.4 KB · Views: 523
  • Screenshot_10.png
    Screenshot_10.png
    71.4 KB · Views: 520
  • Screenshot_11.png
    Screenshot_11.png
    34 KB · Views: 430
  • Screenshot_12.png
    Screenshot_12.png
    36.5 KB · Views: 564
  • Screenshot_13.png
    Screenshot_13.png
    131.2 KB · Views: 466
Retriangulate or further subdivide the area around the windows. Making cutouts produces lots of narrow triangles and thus smoothing artifacts.
 
Subdivide the fuselage by slicing vertically either side of the windows. Is there any reason why you are cutting out all the passengers windows? most airliner developers use textures to represent passenger windows.

Screenshot_12.png


This is an example of what is meant by subdivision.
 
Due to the particular game its for I basically need to cut the doors and windows out as its the requirement for their virtual airline. and Ok thanks will do.
 
Samzinoboss, just a question on this continued window issue. Why are you cutting out the final window shape directly out of the fuselage? Would it not have been easier to have used cut loops vertical and horizontal or as Pauljc recommends subdivisions thus making a square where each window will appear (remembering that a380 windows differ in size on the top deck to lower deck, if i remember rightly).

Then with "squares formed" create a window panel in a separate blender file that way you make two windows only. Then import to the main file,delete the square face on the fuselage and replace with the window construction. That takes removes the multiple vertices on the fuselage. You group each window size for future adjustment.

http://patentimages.storage.googleapis.com/pages/US5988566-1.png


That link has a window (fig1) which may help in the planning/example as a background image. Once the windows complete and inset, join the edges of the frame to the fuselage.

The other option is to cheat and remove all windows basing the argument on the fact that for 2019 Airbus are going to finalise their plan to mount curved screens on the passenger side of internal fuselage run from externally mounted camera. And then cite

https://www.dailymail.co.uk/travel/...indows-passengers-tap-learn-sights-below.html

:)
 
Last edited:
Samzinoboss, just a question on this continued window issue. Why are you cutting out the final window shape directly out of the fuselage? Would it not have been easier to have used cut loops vertical and horizontal or as Pauljc recommends subdivisions thus making a square where each window will appear (remembering that a380 windows differ in size on the top deck to lower deck, if i remember rightly).

Then with "squares formed" create a window panel in a separate blender file that way you make two windows only. Then import to the main file,delete the square face on the fuselage and replace with the window construction. That takes removes the multiple vertices on the fuselage. You group each window size for future adjustment.

http://patentimages.storage.googleapis.com/pages/US5988566-1.png


That link has a window (fig1) which may help in the planning/example as a background image. Once the windows complete and inset, join the edges of the frame to the fuselage.

The other option is to cheat and remove all windows basing the argument on the fact that for 2019 Airbus are going to finalise their plan to mount curved screens on the passenger side of internal fuselage run from externally mounted camera. And then cite

https://www.dailymail.co.uk/travel/...indows-passengers-tap-learn-sights-below.html

:)
Yes Yes this might just work indeed. I'll give it a try as soon as im free and send an update.
 
Back
Top