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FS2004 About Unwrap UVW

Messages
252
Country
china
I know how to add texture now,I found it by Google.I made 2 texture files for this house but edit UVWs(I also don't know what is "UVW" means) I has a very serious problem:confused:,even I changed the texture map,but don't show it on preview,edit UVWs changed but not changed in GMax main window(look at the first picture,others are my texture).:coffee:
 

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Nobody can answer your question and provide step by step guidance based on what's shown in a couple lousy screenshots. Someone will need to look into your gmax file to tell you what the problem is.

To begin with I see 3 maps listed in the UVW editor which is ridiculous for a simple model like that which could easily be textured with a single texture sheet. My guess is that you're unwrapping a map that is simply not applied to the surfaces you're trying to unwrap.

Here is a simple textured gmax building I uploaded a few years back. You can scrutinize this in gmax and possibly gain some insight:

http://www.cat-tamer.com/flightsim/downloads/some_building.zip


I realize english is not your native language and the video might be difficult to understand but that video is the one I learned from nearly 10 yrs ago, and I believe it's good enough that you could learn something from it with the sound turned off. You need to at least try.

Words with pictures may easier to understand

Words with pictures is exactly what makes up a tutorial, "gmaxSceneryTutorial.doc" in the gmax\gamepacks\fs2004\docs folder has already been recommended to you a dozen times. It contains words with pictures - many of each. What makes you think custom words with pictures typed out by someone on this forum will be any easier to understand? Frankly you won't be any more inclined to read those than you are gmaxSceneryTutorial.doc, so anything anyone types will simply be wasted effort.

Jim
 
Chinese language Max tutorials

Here's a thought. Autodesk surely do international versions of their software. Go to their website and look for help files for Max in Chinese. If they do, the basics of modelling and mapping etc will surely be covered?
 
Nobody can answer your question and provide step by step guidance based on what's shown in a couple lousy screenshots. Someone will need to look into your gmax file to tell you what the problem is.

To begin with I see 3 maps listed in the UVW editor which is ridiculous for a simple model like that which could easily be textured with a single texture sheet. My guess is that you're unwrapping a map that is simply not applied to the surfaces you're trying to unwrap.

Here is a simple textured gmax building I uploaded a few years back. You can scrutinize this in gmax and possibly gain some insight:

http://www.cat-tamer.com/flightsim/downloads/some_building.zip


I realize english is not your native language and the video might be difficult to understand but that video is the one I learned from nearly 10 yrs ago, and I believe it's good enough that you could learn something from it with the sound turned off. You need to at least try.



Words with pictures is exactly what makes up a tutorial, "gmaxSceneryTutorial.doc" in the gmax\gamepacks\fs2004\docs folder has already been recommended to you a dozen times. It contains words with pictures - many of each. What makes you think custom words with pictures typed out by someone on this forum will be any easier to understand? Frankly you won't be any more inclined to read those than you are gmaxSceneryTutorial.doc, so anything anyone types will simply be wasted effort.

Jim

What is UVW mapping used?don't tell me to see the tutorial in gamepack.And in your house,pick up new texture and select a bitmap also can't appear in the second bitmap,only appear the first(yours or default).And what is dummy?the green box.
 
Here's a thought. Autodesk surely do international versions of their software. Go to their website and look for help files for Max in Chinese. If they do, the basics of modelling and mapping etc will surely be covered?

I don't find these tutorials in Chinese Autodesk website,I don't know what sub-item can I find it.
 
Look for Help Files for 3ds max, I know they are separate downloads for at least some versions of max. The tutorials are within the help files and you don't need max to load them on to your pc.
 
What is UVW mapping used?don't tell me to see the tutorial in gamepack.And in your house,pick up new texture and select a bitmap also can't appear in the second bitmap,only appear the first(yours or default).And what is dummy?the green box.

I understand the language barrier is very difficult for you. I apologize but I can't understand your question about UVW mapping and the bitmap.

The green dummy is part of the LOD system, it's use is described on page 31 of gmaxSceneryTutorial.doc, that's all I'm going to say about that, ignore it for now, delete everything from the gmax file except "some_building_LOD_100". Focus on that part alone at this time.

Jim
 
Hi,

What *exactly* is your "major problem"? The ends and the side of the building seem to be mapped OK. Is it just the roof?

If so, then you do the following:

23. You have already textured the sides. Now we'll do the roof. Choose the TOP viewport (or change to it).
24. Choose Mesh Select from the Modifier List. Click the little black + next to the name in the list and choose Polygon.
25. Click on the Select object button (large arrow cursor button). Drag across the roof*inside the outer walls* so you get all roof polygons selected. I like to highlight these selected polygons, so in that viewport right click the view name (TOP, etc.) and choose Configure. Then check the box Shade Selected Faces. Don't drag across the entire building or you will select the sides too! If you only want to texture the top and not the bottom, click the Ignore Backfacing box and carefully click the top. If you need to extend your selection (i.e. more than one polygon) hold down the Ctrl key and keep clicking. Holding down the Alt key will remove selections.
26. Once you have your polygons selected as you like, choose UVW Map from the Modifier List.
27. Repeat your mapping process to texture the roof. You will have to texture the entire roof using that small square that you have designated for the roof. You cannot tile textures if they do not extend from one edge of the bitmap to the other edge.

Hope this helps,
 
There is a team that speak your language, Skysoftsimulation. They are Chinese team making a lot of beautiful airports. But their website is under construction. You can contact them by e-mail.

Language is the barrier, so it is not helpful in English speaking forum.

The topic is getting hot, don't you think.:rolleyes:
 
I understand the language barrier is very difficult for you. I apologize but I can't understand your question about UVW mapping and the bitmap.

The green dummy is part of the LOD system, it's use is described on page 31 of gmaxSceneryTutorial.doc, that's all I'm going to say about that, ignore it for now, delete everything from the gmax file except "some_building_LOD_100". Focus on that part alone at this time.

Jim

er...OK,if you can't understand the question,please see the first floor.The same question about edit UVW.In Edit UVW ,it shows map2,but in the main window(i hope you can understand it,if you open a exe file,the first open window is the main window and I don't know is it reasonable) it still shows the map1,not changed when I changed a map in Edit UVW(Look the pictures,the edit UVW's are different from the preview(eyepoint) map.
 
Just a question concertning UVW mapping: I usually reduce the mapping by one pixel for each corner over the texure. Otherwise in my final model I see the dark linkes around the edges. Someone else have the same behavior?
 
Hi,

What *exactly* is your "major problem"? The ends and the side of the building seem to be mapped OK. Is it just the roof?

If so, then you do the following:

23. You have already textured the sides. Now we'll do the roof. Choose the TOP viewport (or change to it).
24. Choose Mesh Select from the Modifier List. Click the little black + next to the name in the list and choose Polygon.
25. Click on the Select object button (large arrow cursor button). Drag across the roof*inside the outer walls* so you get all roof polygons selected. I like to highlight these selected polygons, so in that viewport right click the view name (TOP, etc.) and choose Configure. Then check the box Shade Selected Faces. Don't drag across the entire building or you will select the sides too! If you only want to texture the top and not the bottom, click the Ignore Backfacing box and carefully click the top. If you need to extend your selection (i.e. more than one polygon) hold down the Ctrl key and keep clicking. Holding down the Alt key will remove selections.
26. Once you have your polygons selected as you like, choose UVW Map from the Modifier List.
27. Repeat your mapping process to texture the roof. You will have to texture the entire roof using that small square that you have designated for the roof. You cannot tile textures if they do not extend from one edge of the bitmap to the other edge.

Hope this helps,

Texture mapped OK?HAHAHA,they're disorganized.
The "major problem”please look at the picture I attached,words I say may not help you because I don't know whether you understand or not,I don't want to say what problem AGAIN!You can see the last reply.Please look the picture carefully,Edit UVW's texture are different from preview,yes?This is my major problem.

When I changed a map,it not changed at preview point and only changed at Edit UVW sub-window.
 
Just a question concertning UVW mapping: I usually reduce the mapping by one pixel for each corner over the texure. Otherwise in my final model I see the dark linkes around the edges. Someone else have the same behavior?

"concerning" not "concertning",yes?
 
There is a team that speak your language, Skysoftsimulation. They are Chinese team making a lot of beautiful airports. But their website is under construction. You can contact them by e-mail.

Language is the barrier, so it is not helpful in English speaking forum.

The topic is getting hot, don't you think.:rolleyes:

I know Skysoft Simulator,in AIRCN(a Chinese flight simulator website),some online flying activity may give you a free airport(it's very simple) about DEP/ARR airports.But I don't know their e-mail.And I don't know do they want to help me?Also what software do they use modelling?

Although language is the barrier but I still want to go to the international websites.International website are all based on English.
 
er...OK,if you can't understand the question,please see the first floor.The same question about edit UVW.In Edit UVW ,it shows map2,but in the main window(i hope you can understand it,if you open a exe file,the first open window is the main window and I don't know is it reasonable) it still shows the map1,not changed when I changed a map in Edit UVW(Look the pictures,the edit UVW's are different from the preview(eyepoint) map.

As I said in post 3, the texture you selected in the UVW editor is not the same texture that's applied to the corresponding surface on the model.

Start again. Create a bitmap to cover the entire model.

Jim
 
I know Skysoft Simulator,in AIRCN(a Chinese flight simulator website),some online flying activity may give you a free airport(it's very simple) about DEP/ARR airports.But I don't know their e-mail.And I don't know do they want to help me?Also what software do they use modelling?

Although language is the barrier but I still want to go to the international websites.International website are all based on English.

Hello, Lan Chen. Sorry for replying late due to heavy work load before Spring Festival. I am one of the Skysoft Simulation developers and I come to read your posts by chance.:o It's nice to see a compatriot trying to make FS sceneries just like me. I understand as a student, you are still learning English at school and may have limited time undertaking the development. But I personally believe patience and concentration are prerequisite for a successful development. So try to utilize every resource that may help you (e.g. Have you noticed that the website FSdeveloper itself has a good set of tutorials before you ask questions here regarding How-To? At least these stuffs are very helpful in our Skysoft Simulation scenery development) and focus on one thing before it is settled. learn to ask the right question, and never let your words come faster than your minds. Other advice that I wish you would accept is, try to be grateful to the people giving you assistance. Warm-hearted developers from the world come to help you as much as they could but not a single "thank-you" from you.:( It is not proper in this way.

BTW, "But I don't know their e-mail.And I don't know do they want to help me?Also what software do they use modelling?" Have you really visited our website? I think our e-mail has been mentioned TWICE on the same page. Well, this may also reflect our neglect in public promotion:o:D. Any way, stay tuned and we are ready to help you whenever you are READY to learn...

有空多看点3DMAX的教程,对GMAX的操作几乎完全适用。先把建模、美工等基础工作学好了再学复杂的。坑爹啊,说了半天,又整英文又整中文的...累死我了。

Cheers,

Alex
 
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Hi,

If the mapping in GMAX does not match the mapping in the image, then it is possible you are using a texture with the wrong format. Only *24 bit* BMP and PSD images align properly for me - any others give an offset when displayed on the object.

Hope this helps,
 
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