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Is there a way to swap a new MDL for an existing one, keeping the same GUID? I'd like to update some MDL files that have too many polygons. The only way I can see to do it is add the new MDL file, copy and paste the name and GUID entries from the old object to the new one, and then delete the old one.

I added an MDL object to an FS9 library BGL file. I had used MDL Tweaker to remove the shadow from the object, but when displayed in FS it appears to still have the shadow.
When I decompile the library BGL file, replace the MDL file manually, and recompile, the shadow is gone.
Perhaps MCX is removing the no shadow code?

That's correct, at the moment there is no replace function. Might be a good idea to add that as well.

