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Adding waypoints to ADE

Thanks for sharing this with us - it is very helpful :)
 
Hello all, I've created a tutorial on how to easily and quickly add waypoints to Airport Design Editor to be used for creating approaches. It's the first video tutorial I've made, so bear with me with all the "uh's and u'ms"

wilevi93

This is for information purposes.

Any Waypoint that nest inside the airport data record will show as a Terminal_Waypoint (blue color in ADE and the GPS).

Any Waypoint that nest outside the airport data record will show as a Route type Waypoint (magenta color in ADE and the GPS).

When you import a xml such as your list of Waypoints, ADE does not have the ability to know if they belong in the airport record or outside the airport record. At present any waypoints that are imported get listed outside the airport record which causes them to become route type waypoints instead of Terminal_waypoints.

When watching your tutorial I got the feeling that you need to do further work on your waypoint code utility but the problem is more related to ADE.

What needs to be done in ADE is add a selection window prior to any importing of a VOR, NDB or Waypoint that will set the Navaid inside or outside the airport record. If we had the ability to select a box that ask do you want these Navaids inside or outside the airport record then your imported waypoints would all list as Terminal_Waypoints (blue in color) and those are for building on approaches.

I like your utility and it saves a lot of time when adding multiple waypoints for updating FSX.

I don't want you to think the flaw is in your script code but rather something ADE needs added.

I am asking Jon to add this feature to the list so ADE can be more precise on what type VOR, NDB or Waypoint is being added when someone uses importing.
 
I have logged this. The reference is 10286
 
Too bad it won't work that good in fs9. It will only import the waypoints near the airport and there's noway to set the distance to 60nm like fsx ver can. Maybe in a future update fs9 ver can import up to 60nm. Otherwise I'm stuck manual entries.
 
why not make a tool to add to ADE that allows just navaid and fix/waypoints to be added, in and outside the airport bgl? similar to the appch editor
 
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Too bad it won't work that good in fs9. It will only import the waypoints near the airport and there's noway to set the distance to 60nm like fsx ver can. Maybe in a future update fs9 ver can import up to 60nm. Otherwise I'm stuck manual entries.

I am not sure I understand. It is a while since I looked at this but I do not recall any difference in the way ADE works with FS9 to FSX. If there is an issue then it might be a bug in ADE. Some more information would help
 
I tried koma. When I imported the xml waypoints. It only added the ones that were up to about 9nm. Anything farther out I had to add manually i.e. howry. I had no duplicates farther out than 9nm. When I had watched the tutorial for his program in fsx, he changed the test area radius to 60000, and that's only in fsx.
 
I tried koma. When I imported the xml waypoints. It only added the ones that were up to about 9nm. Anything farther out I had to add manually i.e. howry. I had no duplicates farther out than 9nm. When I had watched the tutorial for his program in fsx, he changed the test area radius to 60000, and that's only in fsx.

As faras I know there is no difference in the code. The airport test radius should not have any effect. I have added this to the issues list to check it out [10290]. If this is a problem then it is a bug so we will fix it.
 
There is a dead link to a utility the OP posted to create waypoints automatically.
 
Hello:

This thread OP's website is offline, but can be viewed at:

http://web.archive.org/web/20130125085028/http://precisionfsn.com/developers/



That website's downloads at Wayback Machine were never cached, so perhaps an alternative might be this utility, still here at FSDev: :idea:

https://www.fsdeveloper.com/forum/resources/fsx-and-fs9-navaid-bgl-updater-scripts.209/


Related links to topics on equivalent utility features for FSX:

https://www.google.com/search?q=htt...G6BgQIARgKkgcDMi4zoAffCw&sclient=gws-wiz-serp

GaryGB
 
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