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Available via the online updater. Help> Check for Updates. As usual downlad the package for the Application and copy the files into your 0.40 installation folder. You may want to make copies of Airport Design Editor.exe and jmFlightSimLib.dll first.
This is a bug fix release that should deal with the items below:
Fixed
- Problem with runway link not always picking up runway number
- Tab order in Property dialogs
- Default actions on Dialogs - Enter for OK and Esc for Cancel
- Elements cannot be added or edited until there is an airport present
- Canceling the opening of a new Bgl file no longer removes the existing loaded airport.
- Delete now works only on the selected item
- Delete Key should now reliably delete the selected object
- Bug that changed BglComp and FSX Folders even when Canceled out
- Crash when the FSX Folder Option does not point to a valid FSX Install
Updated
- Vehicle paths now have a surface and the width of a new path defaults to 7.62m irrespective of the default width setting. Note this is partially implemented
- Open and Save XML have been removed. This version is intended to operate only with the Bgl format (See Below)
- Selected Aprons now use the selected color as well as displaying vertexes and edges
- Changed behavior when deleting one of last two nodes in fence or edgelights - now the element is deleted rather than getting an error message
- Open and Save Bgl changed to Open and Save User Airport
- Changed behavior when deleting one of last three nodes in apron. Now the element is deleted rather than getting and error message
Added
Aprons can now be closed by clicking the first vertex
IMPORTANT
Loading and saving to XML is no longer available in this build. This is for a number of reasons. If you wish to introduce XML files into this version of ADE then you will need to compile them first. SDE TestApp can do this, alternatively you can just drop them onto BglComp.
Please test to ensure that the above bugs are indeed fixed. Also report any new ones found.
NOT FIXED
The bug relating to scrambled taxi links - I recignize that it is there somewhere but I can't find it. If you still see this bug in this build then please re-report it..
Thanks for your patience
This is a bug fix release that should deal with the items below:
Fixed
- Problem with runway link not always picking up runway number
- Tab order in Property dialogs
- Default actions on Dialogs - Enter for OK and Esc for Cancel
- Elements cannot be added or edited until there is an airport present
- Canceling the opening of a new Bgl file no longer removes the existing loaded airport.
- Delete now works only on the selected item
- Delete Key should now reliably delete the selected object
- Bug that changed BglComp and FSX Folders even when Canceled out
- Crash when the FSX Folder Option does not point to a valid FSX Install
Updated
- Vehicle paths now have a surface and the width of a new path defaults to 7.62m irrespective of the default width setting. Note this is partially implemented
- Open and Save XML have been removed. This version is intended to operate only with the Bgl format (See Below)
- Selected Aprons now use the selected color as well as displaying vertexes and edges
- Changed behavior when deleting one of last two nodes in fence or edgelights - now the element is deleted rather than getting an error message
- Open and Save Bgl changed to Open and Save User Airport
- Changed behavior when deleting one of last three nodes in apron. Now the element is deleted rather than getting and error message
Added
Aprons can now be closed by clicking the first vertex
IMPORTANT
Loading and saving to XML is no longer available in this build. This is for a number of reasons. If you wish to introduce XML files into this version of ADE then you will need to compile them first. SDE TestApp can do this, alternatively you can just drop them onto BglComp.
Please test to ensure that the above bugs are indeed fixed. Also report any new ones found.
NOT FIXED
The bug relating to scrambled taxi links - I recignize that it is there somewhere but I can't find it. If you still see this bug in this build then please re-report it..
Thanks for your patience



