Tom, Jon, George, I didn't notice your posts south of Roby's whenI responded to his.
I'm working with brand new lines. I also compiled the airport in case there was something remaining.
With 0.0.66 I don't get the error when I just click on the white area, but I do get the error when I drag a vertical line vertically so the top end is at the top edge of the texture. It is a long line with a width of 1 foot.
If you are working with new lines, then something is definitely still wrong. I wasn't able to reproduce it last night, but I'll try again today.
BTW, I realized late last night (long after you would have cared) that a recompile wouldn't have made any difference in this case. There was a general texture scaling problem until about 0.0.62. It only affected the editor. It is corrected following an edit. But it would not have been corrected during the "silent edit" prior to compile.
I notice on the zoom errors that ADE is not that much zoomed. ADE can zoom to 100 and the screenshots show values less than 10. I am also not sure how the zoom level in ADE can affect the GP Editor since no information related to that is passed to the Editor.
Jon, the ADE_GP zoom error will not affect the data passed to ADE. Unfortunately, I have not yet been able to reproduce the error on my system. I applied a fix for a specific, related problem in 0.0.65. It MAY also address the maximum zoom issue. If those zoom exceptions are still happening, please, someone, give me instructions for on how to reliably replicate it.
I removed everything except the flatten, runway and surrounding polygon but, (fortunately) I missed four chevron lines. Compiled with 0.0.66 and this gave a completely different result.
George, the 100m "stuff" was back in 0.0.66 and the big poly seems OK - at least the extraneous triangle isn't there. As I intimated to Roby, the missing lines suggest the change I made to allow the compiler to accept large files may be the cause, not the 100m chunking. That's next on my list.
Don