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At the moment ADE does not have any mechanism to change the color setting for GP objects. We will add that once the editor and compiler have passed beta testing. I can see the problem when placing one above another 
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BTW. It would be useful to have the option to save the .asm, I needed to import it from the main ADE folder, which has only the most recent compilation.

I am sure we have that plannedHowever I cannot recall if it was me or Don that is to implement it. I have a nasty feeling it is me
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Guys
Can I ask that new issues and suggestions are posted in the thread for the new beta?
Thanks

How can I ensure that different length (real world) lines will have the same size (repeated) pattern?
Make a texture that covers a fixed distance. When you create a poly or line, it is displayed as occupying about 70% of the width or height of the display - depending on the poly's aspect ration. When you assign the texture, if the texture is specified to cover a specific distance horizontally and/or vertically, the texture is displayed appropiately sized relative to the poly. If the texture does not have an assigned coverage (the one you are using doesen't), then it is displayed at a size such that it just covers the poly. You must scale the texture by resizing the poly and zooming the display. As a future enhancement, I may be able to implement independent texture resizing based on user input - in much the same way as the Gmax UVW Map modifier.How can I ensure that different length (real world) lines will have the same size (repeated) pattern?
The screenshot you attached looks suspiciously familiar to the one you sent yesterday. But yesterday, you didn't mention Import.After import, the lines appear in two different colours, the shorter are purple and the longer red

I don't know where you get that figure from, it is about the length of the runwaySince we know the total distance is 2946 M,

The screenshot you attached looks suspiciously familiar to the one you sent yesterday. But yesterday, you didn't mention Import.

Does that mean that I need to install the new beta (twice) and repeat my tests
I'll stick with this thread until I hear about my probems.
George, it's only been five minutes since I saidwhy doesn't the compiled project file attached to my previous post not display in FSX?
DonBut, this shouldn't matter because if you recompile, you should get the same "picture" in FS. (I know, some are not displaying and I'll find out why)