I have just posted the initial beta release of AFLT Version 3 to my website http://stuff4fs.com. It may be downloaded by navigating to the User Applications/Airfield Lighting Toolbox (AFLT) page of my website and clicking on the Development Release menu item.
Version 3 supports the use of LOD-variable light elements offering much greater visible ranges than previously available with either BGL_LIGHTs (FS9 only) or effects. (LOD-variable lights are brightly-textured simple 3-plane objects whose size increases as LOD decreases. The smallest size is displayed close up and gradually increases to maximum size at LOD1 in 10% increments. The minimum and maximum sizes and visible range for each light element is user-specifiable.)
This release will be of primary interest to users of P3Dv4 and has been extensively tested with that version. Currently, LOD-variable lights are only available for P3D v3/4. They will be introduced for other FlightSim versions in future releases.
AFLT Version 3 will read and process Version 2 .INI files and array definitions. So, those of you who are currently using AFLT Version 2 need only recompile your object library to generate LOD-variable lights. But, please, observe the caution in the readme in the Version 3 archive about overwriting your Version 2 folder.
Version 3 also eliminates the need for special extraction and installation of positioning data for simobjects.
Please give version 3 a try.
Don
Version 3 supports the use of LOD-variable light elements offering much greater visible ranges than previously available with either BGL_LIGHTs (FS9 only) or effects. (LOD-variable lights are brightly-textured simple 3-plane objects whose size increases as LOD decreases. The smallest size is displayed close up and gradually increases to maximum size at LOD1 in 10% increments. The minimum and maximum sizes and visible range for each light element is user-specifiable.)
This release will be of primary interest to users of P3Dv4 and has been extensively tested with that version. Currently, LOD-variable lights are only available for P3D v3/4. They will be introduced for other FlightSim versions in future releases.
AFLT Version 3 will read and process Version 2 .INI files and array definitions. So, those of you who are currently using AFLT Version 2 need only recompile your object library to generate LOD-variable lights. But, please, observe the caution in the readme in the Version 3 archive about overwriting your Version 2 folder.
Version 3 also eliminates the need for special extraction and installation of positioning data for simobjects.
Please give version 3 a try.
Don