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ADE provides the same display George - the red numbers near top left of the screen when ADE is connected to FS. It uses the same code logic as TCalcX.

I know but ADE uses a large window, TCalcX has a small dialog which sits nicely on top of FSX.
Download TCalcX from
http://www.fsdeveloper.com/forum/showthread.php?t=4273&highlight=tcalcx
Run FSX then TCalcX and slew around the airport in top-down view. What ground altitude is displayed when you are on, and not on, a taxiway or apron? It should be 609m in both cases.



I tried that (but with ADE as TCalcX cannot install on a 64-bit system).
I am sure you did this but can you please check in File > Airport Properties that the altitude described there is correct.
I am also at a loss other than the possibility of some other file being involved. Do you have any third party terrain enhancements installed?

Yes, but this is gone and now the airport only sits on a plateau, with all else being normal. The ground altitude is 609 meters consistently throughout that area.
Thanks, but with the default mesh it is fine, so that will not be necessary. I will try to contact the developer of the mesh and see if he can get this straightened out for me. Even if he cant, the mesh cost me less than $5, so its not a huge loss. Anyway, thank you all very much for your help and patience in trying to solve this issue for me. I guess this was a learning experience too since I now know WAY more about scenery design than when I stared!Aha.
That is to be accepted since all you have defined is a large "S" shaped flat area.
Strictly you need to create some sloped polygons to blend from the flat area to the surrounding mesh.
Unfortunately I don't have the same mesh as youself so cannot be of more assistance.
I could create a blended skirt to suit the default mesh.






Could you please tell me how to copy/paste them? Screenshots would be helpful (The coordinates are greyed out when I click on verticies)hamoody,
Copy/paste the vertex coordinates from the original flatten to the new polygon:
How would I position the aircraft exactly on the vertex?Now, for move the user aircraft to each vertex in turn, edit the vertex and copy the lat, long and ground altitude from TCalcX to the vertex.

Could you please tell me how to copy/paste them? Screenshots would be helpful (The coordinates are greyed out when I click on verticies)


How would I position the aircraft exactly on the vertex?
When I right click on the vertex, I dont get the option to copy or paste coords.Select a vertex and right-click, select "Copy coords":