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P3D v4 Attached windsock?

https://www.fsdeveloper.com/forum/threads/attached-windsock.442532/post-796389

Well, that's certainly not a "feature" of a typical SODE install. SODE normally launches silently.
Somewhere in your FS config files the "Launch.ManualLoad" flag is set to true, which prompts the user to load a module manually every time you start FS.
The SODE installer does not touch this flag at all, so it was set to true by something else.

May I ask which sim this occurs with?

Hi Jeffrey:

On my FSX Acceleration installation in Windows-7 Pro, during the first run of FS after installing SODE and its related modules, I was prompted for permission to run SODE and each of its related individual modules.

At each 2-step prompt, I typically say "Yes", then "No", so that it only runs for that first test session, and therefore must ask for permission to load and run each and every time afterwards (...until I choose to later enable them to run 'automatically' by manually editing the 'active' copy of the EXE.XML and DLL.XML files.)

Hope this helps explain how end users may also have incurred the recurring prompts for SODE and its related modules.

PS: Thanks for freely sharing most of your brilliant SODE innovation with the FS Community in such a generous way. :)

Regards,

GaryGB
 
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Hope this helps explain how end users may also have incurred the recurring prompts for SODE and its related modules.

Thanks for the feedback, Gary. I see, this is the use-case where manual loading is deliberately chosen by the user for FSX and FSX-Steam versions.
 
Just to make things clear, I know how to place the default windsock (ADE and the old fashioned XML code way). I have built an object similar to the real one form the picture in the first post. I am looking for a way to attach the defualt windsock to the object.
Christian, I think that you are one of the FlightPort library developers. Can I use your windsock library?/QUOTE]

Good, that's clear. That makes things much clearer now :-)

If you need a dynamic windsock then SODE is the perfect choice. In many of my scenes I have SODE-controlled windsocks. Thanks for SODE, Jeffrey!
The owner of FlightportLib is the developer Jörg Dannenberg (formerly Flightport). If somebody wants to use objects from this FlightPortLib, then he has to ask Jörg for permission.
 
Hey, guys. Thanks for the comments.
Just to make things clear, I know how to place the default windsock (ADE and the old fashioned XML code way). I have built an object similar to the real one form the picture in the first post. I am looking for a way to attach the defualt windsock to the object.
I am using ModelConverter X to attach objects to objects, but the default windsock can't be attached to another object because it is not recognized as a "library object" but rather has a some different "way" to be shown.

As it seems, my only solution is to create or download a custom made windsock(as suggested in the second post) and attach it to my object.

Christian, I think that you are one of the FlightPort library developers. Can I use your windsock library?

Cheers :)
Good, that's clear. That makes things much clearer now :)

If you need a dynamic windsock then SODE is the perfect choice. In many of my scenes I have SODE-controlled windsocks. Thanks for SODE, Jeffrey!
The owner of FlightportLib is the developer Jörg Dannenberg (formerly Flightport). If somebody wants to use objects from this FlightPortLib, then he has to ask Jörg for permission.
 
Hi Christian:

At the moment, I cannot find the original thread where this was discussed previously, but I thought you had purchased (or licensed ?) exclusive rights for use of the Jörg Dannenberg (formerly Flightport) "Skin-and-Bone" windsock for P3D compatible use via SODE. :duck:

Are your statements above referring to another (separate) windsock for P3D compatible use ...that is somehow 'different' than the above cited Jörg Dannenberg "Skin-and-Bone" windsock for P3D compatible use via SODE ? :scratchch

GaryGB
 
I would suggest that these things are relative. When someone is first starting on their very first windsock placement, the originally supplied, default object library, can be immensely desirable, over adding additional variables and unknowns by trying to incorporate downloaded objects.

That's exactly what my thought was. You start with something simple and then slowly work your way forward. Rather start with something simple ;-)
 
Hi Christian:

At the moment, I cannot find the original thread where this was discussed previously, but I thought you had purchased (or licensed ?) exclusive rights for use of the Jörg Dannenberg (formerly Flightport) "Skin-and-Bone" windsock for P3D compatible use via SODE. :duck:

Are your statements above referring to another (separate) windsock for P3D compatible use ...that is somehow 'different' than the above cited Jörg Dannenberg "Skin-and-Bone" windsock for P3D compatible use via SODE ? :scratchch

GaryGB

Phew, that's all been so long ago. I can not really remember that anymore :)

But I can try it ... ;-)

The windsock (Bone/Skin) I made was not in the FlightportLib. The FlightportLib is a 3-D models library. Windsocks can also be deposited there, but they do not know exactly. The dynamic Bones/Skin windsock I created during my time at Flightport was created exclusively for FSOC (FlightPort SimObjects Control). The FSOC control is something similar to SODE.
 
Thanks, Christian, for that clarification (which also explains away my initial misunderstanding in this thread):

https://www.fsdeveloper.com/forum/threads/adex-windsock.425054/

So regarding "The dynamic Bones/Skin windsock I created during my time at Flightport was created exclusively for FSOC (FlightPort SimObjects Control). The FSOC control is something similar to SODE", are these proprietary objects and modules / executables that are not freely available for download and use by others as an alternative to SODE ? :scratchch

Thanks again, for your further clarification on this (IMHO) directly-related sub-topic. :)

GaryGB
 
... are these proprietary objects and modules / executables that are not freely available for download and use by others as an alternative to SODE ?

As far as I know FSOC is only 32bit capable and is only usable up to the P3Dv3. FSOC was developed as freeware.
 
Indeed one does, the simulator will not open until the approval of SODE has been confirmed, therefore the entire process is on hold until such occurs. If the path is not placed into the exe.xml, then the user has to actually navigate to the SODE file and start it.

Thanks for your model. It works like a charm!
 
Good evening @Christian Bahr,

Looks like I’m getting to this about 3 years too late. I’m looking to add an animated flag (Canadian) similar to windsocks. Is this possible?

Thank you for your time.

Colin
 
Good evening @Christian Bahr,

Looks like I’m getting to this about 3 years too late. I’m looking to add an animated flag (Canadian) similar to windsocks. Is this possible?

Thank you for your time.

Colin
You mean whether it is technically possible to create an animated flag that reacts to the wind? Yes, it will most certainly be possible and it works exactly the same as it is possible with an animated windsock. Both are based on the same technology.

Or did you mean if I can create something like that? No, because I don't do anything for the P3D / FSX anymore.
 
Hey Christian,

Thanks for your reply. Yes, I was figuring the technology would be the same. I’ve since found a few resources on Avsim. I’m going to play around with it a little to see if I can make a flag look like there’s no wind.

Regarding PSD - I’m starting to get the feeling I came to P3D a little late in the game.
 
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