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I have a scenery bgl file (only 5kb) which I created a couple of years ago and I know what it does (creates a lake with an island for an airport I created) and I don't have the original data files (ADE files) I created which compiled it.
I have tried to import bgl file in ADE which displays nothing so I am trying to decompile it using BGL2XML which creates an XML file only 1kb in size and doesn't seem to have any data.
This is what the output xml file looks like -
<?xml version="1.0"?>
<!-- J:\temp\cvx_SECHELT.BGL disassembled by BglAnalyzeX Sun Oct 09 19:21:55 2016 -->
<FSData version="9.0"
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
</FSData>
BGLANALAZEX displays that it contains terrain data but also has no data in the output xml file.
How do I decompile it or aren't I understanding something?
I have tried to import bgl file in ADE which displays nothing so I am trying to decompile it using BGL2XML which creates an XML file only 1kb in size and doesn't seem to have any data.
This is what the output xml file looks like -
<?xml version="1.0"?>
<!-- J:\temp\cvx_SECHELT.BGL disassembled by BglAnalyzeX Sun Oct 09 19:21:55 2016 -->
<FSData version="9.0"
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
</FSData>
BGLANALAZEX displays that it contains terrain data but also has no data in the output xml file.
How do I decompile it or aren't I understanding something?


