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Altitude should be displayed to at least 3 decimal places.
It should be "long,lat,altitude".
Done! - Version 1.0.1.4 now available.
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Altitude should be displayed to at least 3 decimal places.
It should be "long,lat,altitude".
Hello Patrick,
first thanks for your great tool!
But I have one question regarding the magnetic variation shown in your tool from the BGL files:
if I understood that correctly this value is not used by FSX/Prepar3d at all - so it's just ignored completely, right?
Instead of this value the magnetic variation from the "magdec.bgl" file of the "BASE" scenery folder is used.
Therefore it would be very interesting to extract the data of this "magdec.bgl" file, but unfortunately if I try to load this BGL file with your tool, I only get the message "Not a BGL file.".
Is there a chance that we could also extract the data from the "magdec.bgl" file with your tool?
Or do you know another tool to extract the data from this BGL file?
Best regards and again thanks for all your efforts
Andreas
That reminds me that this is one of the things I wanted to fix in BglViewer: if the app does not recognize a section type, it should just skip it and not abort.Hi Patrick,
I used BGL Viewer to look at a file I made in Airport Design Editor, and it said, "Invalid Section Type." I tried other BGL's, and I didn't get that message. What could the issue be here? I've had trouble with the BGL I made for over a week now!
Regards,
Kevin Davis
That reminds me that this is one of the things I wanted to fix in BglViewer: if the app does not recognize a section type, it should just skip it and not abort.
Hi Gérard,Hello,
Old thread but still looking for an updated version of BglViewer for use with P3DV4 bgl - it is so usefull to understand what's going on sometimes !
Thanks for a link to download the lattest realease...
Gérard
Hi GaryHi Patrick:
Long time no see !
Good to see you continue to have an ongoing interest in FS SDK BGL file format info.
Although I also do not (yet) have P3D, if you tell us what example files you need to examine to further your in-depth understanding of the P3D changes to the prior FS2Kx and FSX SDK file formats, one of my very kind and generous beta testers who has P3D v4.5x may be able to help.
Your work with BGLViewer and CvxExtractor has made things possible for the FS Development Community that we had dreamed of for years.
Many, many thanks for what you have already done, and hopefully may still do in the future.
GaryGB
if the app does not recognize a section type, it should just skip it and not abort.