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Black Boxes sometimes

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unitedkingdom
If i open up an existing ADE file or similar sometimes there are a few black boxes which are objects not in the library?

How serious is this if i wanted to go ahead and make amendments to parking codes and radius sizes and then compile?
 
Bradley,
are you opening a bgl or the ad4 file?
if you have black objects usually means you have a model missing or the textures, or both
then when you compile it may well be likely these objects will not show up in your compiled file
 
If you open an ADE project file that contains black box library objects then it means (as you say) that the information about them is not in the ADE database. The safest solution is to add the objects (either as mdl files or as a library) to the ADE LOM. However if ADE finds black boxes in a project file and you try to compile it will ask you if you wish to compile the black boxes. This should allow them to be in any revised bgl file. However I have had a report (which I can replicate randomly) that sometimes they don't make it into the final bgl file. I cannot see why it works some times and not others.

Note that setting the option to compile black boxes is by project so setting it for one project will not set it for others. Also if you do load a bgl file make sure to save it as a project file and reload it before trying to compile it again.
 
Examples being Ibiza Evo for P3Dv3 by Simwings or Birmingham EGBB by UK2000. These black boxes (maybe 1 or 2) will normally be located by the jetway(s).

I simply open the supplied ADEX/ADE file, and fix up/improve the parking codes and sizes so AI traffic are better utilized around the airport but in some cases (rare) some have the black boxes. I tend to not work on these ones yet as i wanted to get it from the horses mouth as so to speak on what to do..
 
If you have the bgl file(s) associated with the airport then use the Load File or Load Folder function in the Library Object Manager to import them into ADE. You don't need to worry about finding which bgl files contain the models - ADE will take those it finds. Then restart ADE and load the airport again. Now the black boxes should be gone and there should be no risk of losing library objects in the sim.
 
Opened ADE, Tools, Library Object Manager, Tools tab and Add Folder, Directed it to Ibiza Airport Scenery folder and pressed select folder, then a process started with one or 2 error messages at the start followed by the remaining files being scanned. I then shut down ADE and restarted, opened the Ibiza AFX file and the boxes still appeared?..
 
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Apparently those objects are coming from a folder other than the Ibiza folder, or are in a BGL file that ADE cannot read?
 
Okay so in a quest to get this solved (so i know what to do in future) i tried to add the BGL 'egbb_libjetways' to the library object manager. It found 3 files and i saved. Then open up the EGBB ADE (supplied by UK000) and the 2 boxes still appeared. I clicked on one and then they changed to the 2 jetways you see in the image attached (as yellow).

NOW im not 100% it was even a jetway that was appearing as a black box to begin with im just guessing because of its position....

Anyway now im sure and could so with some guidance please....
 

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Hi,

Sounds like you found them. I find that ADE will often show unchanged objects in the display after editing them until you move the mouse over them (taxiways and nodes, for example).
 
Tom is right - sometimes ADE needs a trigger to update like a mouse over
 
Gotha, but what i was more concerned with was the 'guessing' what BGL in the EGBB Scenery folder it was that needed to be added to the Object Library...As you see there are now 2 different looking jetway images in that screenshot...
 
So in the example of Ibiza Evo, i added the scenery folder instead, i then clicked on each of the 4 or 5 black boxes and this is what happens....?

DD.jpg
 
So they appear to be displaying as jetways - what's wrong with that? If you mean the building shapes around them that is just an approximation, nothing to worry about. The new version of ADE will have more accurate building shapes.
 
Sorry yes i was referring to the big yellow boxes that appear all over the central section of the airport following the object library adding.
 
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