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Hi all,
I have installed P3Dv2 and want to use the photo sceneries I have made for FSX (some airstrips located on small islands in south Bretagne, France).
My sceneries were made with FSET, Photoshop, then bitmaps and masks were resampled together etc. and all is fine and beautiful with FSX SP2. My photoscenery blends very well in the ocean, one can see through shallow waters etc.
I did declare the same sceneries, in the right order, into P3Dv2. The result is bad, because the nice smooth transparent and progressive blending is totally lost. Where it used to be a smooth gradient between land and deep water in FSX, it's now a harsh cutout.
I tried many kinfs of mask colors, of mask transparency, I used of course the resampler from P3Dv2 SDK, then the one from FSX sp2 SDK (just in case it could work better) : no joy.
And I can't understand why the smooth integration in FSX is lost when resampled for P3Dv2.
Any clue ? I'm getting mad !
Look at the difference !
I have installed P3Dv2 and want to use the photo sceneries I have made for FSX (some airstrips located on small islands in south Bretagne, France).
My sceneries were made with FSET, Photoshop, then bitmaps and masks were resampled together etc. and all is fine and beautiful with FSX SP2. My photoscenery blends very well in the ocean, one can see through shallow waters etc.
I did declare the same sceneries, in the right order, into P3Dv2. The result is bad, because the nice smooth transparent and progressive blending is totally lost. Where it used to be a smooth gradient between land and deep water in FSX, it's now a harsh cutout.
I tried many kinfs of mask colors, of mask transparency, I used of course the resampler from P3Dv2 SDK, then the one from FSX sp2 SDK (just in case it could work better) : no joy.
And I can't understand why the smooth integration in FSX is lost when resampled for P3Dv2.
Any clue ? I'm getting mad !
Look at the difference !