- Messages
- 217
- Country

What am I doing wrong?! This is my workflow for saving and compiling blend and water masks:
BLEND MASK
1. Open BMP image
2. Make a new layer, fill it with white
3. Make another blank layer, choose hard or semi-hard brush and start coloring in black the areas I don't want to see in FSX.
4. Make sure that 3 layers (background, white, and blend mask) are visible (discard hidden layers, if water mask layer is also present in the PSD file) and flatten the image.
5. Save as file *_B.TIF with default options (no compression, etc.) untouched.
WATER MASK
1. Open BMP image
2. Make a new layer, fill it with white
3. Make another blank layer, choose hard brush and start coloring in black the areas I want to see water in FSX.
4. Make sure that 3 layers (background, white, and water mask) are visible (discard hidden layers, if blend mask layer is also present in the PSD file) and flatten the image.
5. Save as file *_W.TIF with default options (no compression, etc.) untouched.
But from the attached images you can see that even if the contours of blend and water masks are subtle in TIF files, after resampling they become cragged... Also after resample I can visually see a group of autogen objects appeared on the island - just beside the water areas masked.
Also, I think I can't grasp the idea of combining both blend and water mask files in a single BGL - since blend mask TIF file (see the image) contains the contours of both the invisible and water areas why should one add a separate water mask file to the resampling process? But I do understand that otherwise water mask doesn't work - I mean if I would blend mask the areas (river) around the island only, I can't see water mask (small lakes on the island) applied to the resultant BGL. But as you can see my blend mask covers both the river flowing around the island AND the lakes on the island (file *_B.tif). Plus I had to make another file (*_W.tif) - this time with lakes blacked only. Only after that I could see both blend and water masks applied. Strange but true...
And this is my .INF file, if this can help:
Thanks!
BLEND MASK
1. Open BMP image
2. Make a new layer, fill it with white
3. Make another blank layer, choose hard or semi-hard brush and start coloring in black the areas I don't want to see in FSX.
4. Make sure that 3 layers (background, white, and blend mask) are visible (discard hidden layers, if water mask layer is also present in the PSD file) and flatten the image.
5. Save as file *_B.TIF with default options (no compression, etc.) untouched.
WATER MASK
1. Open BMP image
2. Make a new layer, fill it with white
3. Make another blank layer, choose hard brush and start coloring in black the areas I want to see water in FSX.
4. Make sure that 3 layers (background, white, and water mask) are visible (discard hidden layers, if blend mask layer is also present in the PSD file) and flatten the image.
5. Save as file *_W.TIF with default options (no compression, etc.) untouched.
But from the attached images you can see that even if the contours of blend and water masks are subtle in TIF files, after resampling they become cragged... Also after resample I can visually see a group of autogen objects appeared on the island - just beside the water areas masked.
Also, I think I can't grasp the idea of combining both blend and water mask files in a single BGL - since blend mask TIF file (see the image) contains the contours of both the invisible and water areas why should one add a separate water mask file to the resampling process? But I do understand that otherwise water mask doesn't work - I mean if I would blend mask the areas (river) around the island only, I can't see water mask (small lakes on the island) applied to the resultant BGL. But as you can see my blend mask covers both the river flowing around the island AND the lakes on the island (file *_B.tif). Plus I had to make another file (*_W.tif) - this time with lakes blacked only. Only after that I could see both blend and water masks applied. Strange but true...
And this is my .INF file, if this can help:
Code:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L16X97043X97098Y31888Y31933.BMP"
Variation = All
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 67.4580815084579
ulxMap = 86.5365600585938
xDim = 1.07288360595703E-05
yDim = 4.11718926957379E-06
[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L16X97043X97098Y31888Y31933_B.TIF"
SamplingMethod = Gaussian
ulyMap = 67.4580815084579
ulxMap = 86.5365600585938
xDim = 1.07288360595703E-05
yDim = 4.11718926957379E-06
[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L16X97043X97098Y31888Y31933_W.TIF"
SamplingMethod = Gaussian
ulyMap = 67.4580815084579
ulxMap = 86.5365600585938
xDim = 1.07288360595703E-05
yDim = 4.11718926957379E-06
[Destination]
DestDir = "."
DestBaseFileName = "island"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
Thanks!
Attachments
Last edited:







