Here's a question for any of the experts.
As I stated earlier I am brand new to computer modeling and animation. I selected a plane to start with that I thought would be simple to model. I have since found out that's that not so true. With a V-tail I ran into rigging problems because of the odd angles. Kris made an excellent video for me explaining the procedure to rig them.
The second problem was a fuselage with square sides and a rounded nose and turtle deck. Kris re-did a beautiful fuselage for me but he did not have anything to go by so he created a more traditional rounded one. I have attached a picture of the plane I am trying to model. How would you guys go about modeling something like this? With the mixture of curves and squares it's not so easy.
As I stated earlier I am brand new to computer modeling and animation. I selected a plane to start with that I thought would be simple to model. I have since found out that's that not so true. With a V-tail I ran into rigging problems because of the odd angles. Kris made an excellent video for me explaining the procedure to rig them.
The second problem was a fuselage with square sides and a rounded nose and turtle deck. Kris re-did a beautiful fuselage for me but he did not have anything to go by so he created a more traditional rounded one. I have attached a picture of the plane I am trying to model. How would you guys go about modeling something like this? With the mixture of curves and squares it's not so easy.
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