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Hello all, I am having a bit of trouble with many aspects of modeling taxi lines and edge lines in blender. First off, I am a beginner in this, and have been watching and practicing for many hours now, and have started to get a grip of things. I am in the process of exporting my models into MSFS using the blender2msfs tool, and when I do this, the sim displays absolutely nothing. I have followed some youtube tutorials and can get the object to display in the scenery editor within the sim, but all I get is an "empty" box. Now I know that there may be several things I need to fix, but here is what I have done so far:
- I'm not sure if related or not, but all the lines were already converted from mesh to curves and back to mesh in blender, but somehow only a few show a "grey" face and some appear to not have any material on them. (see the first pic)
-Just yesterday, the lines where all showing as solid objects and showed this grey material, and I don't recall changing anything apart from converting from curve back to mesh
- I tried adding a plane and giving it volume to see if it shows in the sim, no luck.
- I tried a cube, nothing shows.
In the sim editor:
- I am able to see my model as a scenery object ( after a successful build of the package) and manipulate it, but it only shows the boundary box
-I have built the package, restarted the sim, placed it in the community folder, and even tried removing all files and folders, and starting from scratch on a clean project.
- I have tried the "snap to ground" option on and off in case it merged with the terrain
P.S. I originally wanted to create this airport with only the in-sim editor and my own textures, but the quality of the painted lines and taxi lines is pretty bad. I read here that using your own model and then making it flat as a projected-mesh is the solution, so that is what I'm ultimately trying to do. Any pointers and tips will be greatly appreciated.
Thank you.
- I'm not sure if related or not, but all the lines were already converted from mesh to curves and back to mesh in blender, but somehow only a few show a "grey" face and some appear to not have any material on them. (see the first pic)
-Just yesterday, the lines where all showing as solid objects and showed this grey material, and I don't recall changing anything apart from converting from curve back to mesh
- I tried adding a plane and giving it volume to see if it shows in the sim, no luck.
- I tried a cube, nothing shows.
In the sim editor:
- I am able to see my model as a scenery object ( after a successful build of the package) and manipulate it, but it only shows the boundary box
-I have built the package, restarted the sim, placed it in the community folder, and even tried removing all files and folders, and starting from scratch on a clean project.
- I have tried the "snap to ground" option on and off in case it merged with the terrain
P.S. I originally wanted to create this airport with only the in-sim editor and my own textures, but the quality of the painted lines and taxi lines is pretty bad. I read here that using your own model and then making it flat as a projected-mesh is the solution, so that is what I'm ultimately trying to do. Any pointers and tips will be greatly appreciated.
Thank you.

