• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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ground polygon problem

  1. FrancisJohannes

    Bleeding Ground Textures Ground Polygon Problems

    Hi guys, this started happening to one of my custom sceneries I created but only after SU5 in MSFS2020. Does anyone know about this issue? I've been trying to find information on it so I can resolve it. Please let me know the proper terminology or definition for this visual issue. It only...
  2. H

    Groundpolys turning transparent with certain aircraft

    Hello, Recently I made some custom groundpoly's with Blender and MCX for Drzewiecki's Seattle X KPAE paine field (I converted it to FS2004 for personal use) I'm used to making groundpolys for different airports without facing any problems, but with this one in particular I'm facing a few issues...
  3. S

    P3D v4 All ADE GPs destroyed when placed on a particular area of an airport

    Hey Guys, I'm quite new to scenery development, I'm creating a few Indian Airports for P3D. I'm having this strange ground poly issue at VOML Mangalore Airport which is known for it's tabletop nature. Apparently, when I'm placing a polygon in the orange circled area below in the attached...
  4. fabenech

    FS2004 Problem when export GP to FS2004

    Hi to everyone and sorry form my english! I´m having this issue when i import a groung poly throught MCX to FS2004. The original format is .DAE (COLLADA) and the texture are already in DTX3 converted with DXTBMP. When the process is finished and go to the simulator, i get this from top view...
  5. A

    MSFS20 Blender and Taxilines For MSFS

    Hello all, I am having a bit of trouble with many aspects of modeling taxi lines and edge lines in blender. First off, I am a beginner in this, and have been watching and practicing for many hours now, and have started to get a grip of things. I am in the process of exporting my models into MSFS...
  6. Z

    P3D v4 Ground Polygons using 3ds max 2018

    Hello, I am beginning to learn modeling with 3ds max 2018 for Prepar3d v4.3. I have read the SDK documentation and I have been able to correctly configure the Prepar3d Tools pluggin for 3ds max. Even my first models and I can load them in Prepar3d without problems. My problem is when I want to...
  7. P

    Ground polygon looks blurry all the way..

    Hi folks, I got a problem with my Ground Polys.. They look like this: What i did to get here was: 1. Export the Plane in Sketchup as COLLADA file (.dae) 2. Import into ModelConverterX 3. Start GP...
  8. Amir Parsian

    P3D v4 GP Issues

    Hi, I'm having some problems with my ground poly in P3D V4 that I can swear I didn't have with FSX/P3D V2.5. The first one is white lines, I used 2048 textures and for mapping in 3dmax 0.000488 X 0.99951 which overlaps my textures by 1 Pixel. https://imgur.com/0iL5MjL The second one as you...
  9. MANOCHVARMA RAMAN

    Ground polygon problem

    Hi, Recently I have created ground poly with blender. I was able to import it in MCX. Unfortunately after mapping with diffuse texture, the model is not converted. If I convert the model without mapping with texture it works perfectly in Fsx. The file size around 42kb. If I map the model...
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