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Hi,
I'm having some problems with my ground poly in P3D V4 that I can swear I didn't have with FSX/P3D V2.5.
The first one is white lines, I used 2048 textures and for mapping in 3dmax 0.000488 X 0.99951 which overlaps my textures by 1 Pixel.
https://imgur.com/0iL5MjL
The second one as you may see in the picture is the confliction between P3D surface and my PG, I use -34 and -16 Z-bias for my base and asphalt. Airport surface is dead flat.
https://imgur.com/vUIHiN8
I would really appreciate your help.
Amir.
I'm having some problems with my ground poly in P3D V4 that I can swear I didn't have with FSX/P3D V2.5.
The first one is white lines, I used 2048 textures and for mapping in 3dmax 0.000488 X 0.99951 which overlaps my textures by 1 Pixel.
https://imgur.com/0iL5MjL
The second one as you may see in the picture is the confliction between P3D surface and my PG, I use -34 and -16 Z-bias for my base and asphalt. Airport surface is dead flat.
https://imgur.com/vUIHiN8
I would really appreciate your help.
Amir.
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