Hello, I am beginning to learn modeling with 3ds max 2018 for Prepar3d v4.3. I have read the SDK documentation and I have been able to correctly configure the Prepar3d Tools pluggin for 3ds max. Even my first models and I can load them in Prepar3d without problems.
My problem is when I want to create ground polygons to represent grass, taxi roads, runways, etc. When they are created they function as normal objects and therefore the plane's shadow does not work correctly (see image 1).
After reading the SDK I think I should use the AttachPoint Tool to fix the platform property to the model, am I correct? If this is the case, I do not know why, but when creating the export of the MDL file, it fails.
Thank you very much for your help.
"Sorry for my Google English, it's not my native language".
My problem is when I want to create ground polygons to represent grass, taxi roads, runways, etc. When they are created they function as normal objects and therefore the plane's shadow does not work correctly (see image 1).
After reading the SDK I think I should use the AttachPoint Tool to fix the platform property to the model, am I correct? If this is the case, I do not know why, but when creating the export of the MDL file, it fails.
Thank you very much for your help.
"Sorry for my Google English, it's not my native language".

