• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

3ds max

  1. S

    MSFS Is it possible to create and animate a complete jetway on blender for MSFS

    Hello, if I make this topic is to ask on behalf of all those (including me) if there is a tutorial or just if it is possible to create and animate a jetway on blender from A to Z. I don't have too much resources at the moment either time or money to go on 3DSMAX to modify the jetway because I...
  2. pyreegue

    MSFS Jetway Animation Assigned

    Hi guys, so I've sort of figured out my way through 3ds Max and animations, I took the sample Jetway.max file to animate my own jetway, reassigned most of the bones to my own mesh but can't get my head around the hood section of it, it looks weird no matter what I parent it too, seeking some...
  3. JamesBApilot

    3DS Max 3D Modeller - Paid Opportunity

    Hi All, Looking to find a 3D Modeller for a project a group of us are working on for the current flight sims. This involves the modeling of scenery/aircraft/flight sim objects. This is a paid role and payment would be agreed for the work completed (Pre-Arranged). Experience in 3D modeling...
  4. F

    Texturing Hard Surfaces

    Hi all, I've posted before with some questions that I've managed to figure out but I'm still struggling with a certain aspect of texture creation for my airport (I have a thread on the MSFS forum where I post progress). Texturing buildings is relatively straightforward, I've figured out UV...
  5. lionheart

    MSFS 3ds Max 2020 Indie Edition

    Hey all, For those that wish to get 3ds Max 2020 at an affordable price ($287 USD a year) and find that you can only get Max 2021, when you purchase it, you can go back to Max 2018. Its a Subscription service, so you can back-step to earlier versions of Max, including (presently) back to 2018...
  6. pyreegue

    MSFS 3DS Max 2020, Glass.

    I've spent quite a lot of time trying to figure this yet I still can't. Has any of you guys been able to create proper glass in MFS through 3ds? Mine's either opaque, or has too much opacity(with just a tiny bit of transparency). Photos attached below. Official SDK has, let's say, a very subtle...
  7. Torealise

    3DS Max MSFS2020 Materials Tools - PhysicalMaterial to FlightSim material - error "unknown property: ''filename'' is undefined!"

    There are Materials Tools (MSFS2020 SDK for 3ds max) and it contain a script that converts PhisicalMaterial to MSFS2020 FlightSim material. But it gives me error "unknown property: "filename" is undefined!" in this part: on PM pressed do ( if (queryBox "Convert all Physical Materials to...
  8. delivery guy

    P3D v4 3DS MAX - GEAR AND SUSPENSION ANIMATION TUTORIAL USING LOOK-AT AND IK LIMB TOOLS

    This older tutorial is good for scissor gear. But watch the newer vids i posted below for higher detail on how to use the LookAt Constraints and IK Limb Solvers then collapse to key frames.
  9. S

    Quick and Dirty: I slowly continue HeightMapToMesh, first version Downloadable

    And you will get just a video as manual.. I got some interests on it and keep this idea living.. NOT INCLUDED THIS time: Any Kind Of Smoothing.... THIS IS TOP ONE for next version. Because of this, you see all the sharp edges, shading triangles.. As said, next Version will include some basic...
  10. RED COOL

    P3D v4 Flatten a model

    Hello I was working on a Ground Polygon and without knowing it, I made a big crazy model I was in TOP ortho view so it didn't appear when I was editing, 4 hours of work non-stop is just gone :( is there a way to flatten my model? to put every vortex in the scene to position z = 0 I searched...
  11. Z

    P3D v4 Ground Polygons using 3ds max 2018

    Hello, I am beginning to learn modeling with 3ds max 2018 for Prepar3d v4.3. I have read the SDK documentation and I have been able to correctly configure the Prepar3d Tools pluggin for 3ds max. Even my first models and I can load them in Prepar3d without problems. My problem is when I want to...
  12. K

    XtoMDL, 3ds max - rotation

    Very good afternoon to all, Iď like to ask you 2 questions and would appreciate any help 1) Can you please tell me how to open XtoMDL in CMD? i was trying to figure it out using google, trying to opening it in CMD, but then i got choices, how open the file, but never get it working. 2) In 3ds...
  13. Bulent Eroglu

    P3D v4 texturing 3ds max (taxi line)

    Hello, many of you guys might of seen me struggling with 3ds max but i somehow understand some stuff and I feel like I am progressing but I am having one problem regarding texturing taxi line. I made a short video demonstrating how I try to make my taxi lines so you guys know exactly what I am...
  14. H

    Very New. Any Good Tutorials For 3DS MAX?

    Hi everyone. I have been looking into modelling for a while but looking at everything at first looks very confusing. I am planning to make a little Cessna as a practice before thinking about bigger projects. Does anyone know any good beginner tutorials or videos on modelling and other panel...
  15. Albi

    SODE Jetway animations? (Solved)

    When I exported an animated SODE jetway from 3ds max, I get two files X file and Xanim. How do I make them into MDL? Because when I import X file into MCX, I see error saying No animation definitions found. I tried dragging and dropping to XtoMDL but didn’t work. Got a static jetway.
  16. M

    Freelance 3D Modeller/Renderer

    Looking for some part time work. Very good knowledge of 3Ds max, inventor (CAD), photoshop and illustrator. Message if interested or for more info/portfolio Thanks Matt
  17. delivery guy

    FSXA 3DS MAX is not copying animation tags when using copy.

    When i copy a complex or even a simple part i want the animation tags from the FSX Animation Manager to keep all of the tags to the parts that are tagged. So far i have to merge the part to another scene then merge back to my scene to keep the tags. Why does this work and not simply copying a...
  18. spotlope

    Blender animation problem

    I've been doing some testing and research today, and it seems that I'm not completely crazy - there is definitely a problem with how Blender is exporting bone animations. I made a simple test file that uses 3 bones to animate a simple 4-sided column with 6 segments. It wags back and forth...
  19. nimworks

    3ds-Max to fs9 exporter 1.0

    The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object...
  20. nimworks

    3ds-Max Gmax Bridge 2.0

    The 3ds-Max Gmax Bridge maxscript utility facilitates the exchange of geometry and associated key-frame animation between 3ds-Max and Gmax. Gmax, by default, cannot export to data interchange formats like FBX or COLLADA thus making the data created within Gmax redundant and confined to the...
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